Heya, Just curious how do you replicate the whole cage & low poly topology thing in Xnormal? I've baked in XNormal for a while and have never seen it. My biggest gripes with XNormal come from clunky interface and a 3D cage editor that makes me feel like I'm on an acid trip. Oh and every time I open it I have to remind…
UDK and CryEngine3 is free, Unity have free edition, and you can try out Marmoset Toolbag 2 too. The Vray render don't give back the in-game look, this is why I would suggest to render it in one of the mentioned engines. For the true next gen look, I would perefer Toolbag, CryEngine3 or UDK. They can give really good…
Hello Polycount! Frontwire Studios, the developer behind the much anticipated game, Galaxy in Turmoil, is currently looking to bring on a few more artists to help bring our vision to reality. About Frontwire Studios If you have not heard so already - we started off as a small fan based non-profit passion project (what a…
As a cub of the Ursine, only one thing frightened me. Not the stories of phantom bears that stalked our village at night, nor the
tale of witches that snatched cubs out past curfew. What scared me was something real. The sacred Gelid Mountains. Cubs assembled every fourth moon, sat by roaring fires and listened to…
Just adding a bit more cause why not: Extra info about "z-uving" you can try to get it to listen and put the seam where you want it and extract it like that, i usually manually do it after, HOWEVER, i still use zbrush to UNWRAP the uv's of the object cause it flattens things better than anything else i tried. Then i take…
Thank you for comments. Cryrid, where can i find the cloner brush (even if it wont be usefull i would like to at least try it)... i dont see it in my brush window. I will also try other aproches suggested here, thank you again :-). One other question- why does zbrush lack such IMHO essential brush? Is the somehow…
I would try to find another color for the red crystal. It kinda breaks out of the whole color concept and imho distracts too much. Maybe try a more purple or blue-ish color there. And as marul suggested, shader masks. they are really really important and can greatly add to the whole thing, transport a good amount of…
Thank you so much for precious explanation Pxgeek. I will definitely try this. Since I didn't have much time, it was solved in another way. it wasn't very good. I'm not happy because some of the sharp corners in the model were cut off, bone and tooth details and other things... I couldn't work much on the texture either.…
Kudos then, the volume looks very realistic. Next time work a bit more on color variation, and changing up the materials. It all has that very dry look, that comes from light bakes. Even though it was hand painted, it still comes across as if it was a barebones lightbake with some overlays. Try to get all the elements…
The ME3 thing is just ridiculous. From what I saw and heard it's a quality game with a great story in its own right, why can't people take pleasure in that? I mean games are my job and I take my job serious, but taking a game serious like this and going tho the lengths those people did....sheesh. It's almost as crazy as…