I haven't ever done hard surface in Zbrush so I can't tell you about that, but just from the visual standpoint, the forms are very simple, at least now, you have even less panels etc than the concept. For instance that little panel on her pelvis could pop out and not be a sculpted outline, also in the concept there is a…
http://eat3d.com/ http://www.thegnomonworkshop.com/ http://wiki.polycount.com/ There are plenty of tutorials that teach you standards. Max is used in a LOT of studios. So yes, good "starting" program. Just pick a simple object and try and model it, if you don't want to follow tutorials. a fire hydrant, or a bottle, or snow…
sweet sweet stuff, Im struggling with hair modeling yet you able to make it! keep up the good work! as for crit : her face ain't that cute. perhaps because of her long head and nose figure compared to the concept art. as you can see in concept, from front view the nose and cheek gap are quite narrow. so se cant have long…
Funny, I was just re-listening to the GIM Podcast that covers environments today, and they talked about this. I'm sure you've probably checked it out already but worth a listen to hear them talk about what you've said. One thing that was mentioned on there is that a concept artist can usually produce far better concept art…
Oh man, I love this! Here are a few suggestions. Your dirt path looks like the concept but I think that look is too uniform. Maybe if you add some zigzag to it and grass overgrowth/ patchiness it would look nicer. The lighting in your scene looks a little more subdued than the concept also. I'd punch it up to match the…
Looks nice, but a few things really deviate from the concept, to the model's detriment, I think. Here are a few things I feel you should address: -Why are the only variations in the stone foundation horizontal? The concept had some awesome height variation that really , I think, sells the piece. -Why no piling skulls in…
The straps for me i think should be a touch Thicker, usually people wanting to make "stylized" stuff hesitate to make things thicker but that is what makes most designs read correctly as stylized.(for me) When i put both concept and model side by side the lower shin guard straps seem thinner comparably to the concept and i…
This concept is so cool! Already you are doing a really great job of capturing this character. I think you can push more o stomachy bits of the model to be closer to the concept, specifically around the belly button, love handles, and second set of titties. The creases and folds in the concept are much harsher, and I;d…
Looking at the concept the tree trunks don't taper off as much as in your picture, and I've been trying to follow the concept rather than finding a real type of palm to create. But you're right, mine are probably a little too uniform in their thickness, I can definitely taper them off slightly more. Btw, the other trees I…
This is great, you're doing some good in-depth examination from good reference. One thing that would help right away is to put your work right next to the concept, and do this often. Use the same pose, even. And compare. Concept has a smaller more feminine face, larger eyes. Shoulder line is very different., sloped in…