I'm using the Arch + Design shader and rendering with metal ray. There is a warm light in front and a cool light in back. I separated just the ambient occlusion layer and then composite it in Photoshop to make the shapes pop a bit more. I based the initial setup from "The Dozer" tutorial on eat3d.
Just started a new project and decided to turn the initial sketch into a greeting. Happy New Year to the people who dare to check out my thread and cheers to those among them who put a comment. May the creative force be with you. More updates on this guy in a due time.
I based my initial design for the axe on this photograph: I didn't copy it exactly. but just used it as a reference. I tried adding some kind of story to the axe by adding pools of blood on the handle, which look pretty good in my opinion. What do you think?
nice work Colin! the image scrolling works fine on my end, but initial loading is a tiny bit slow ~5-7 seconds. the first image should load almost instantly or no more than 1-2 seconds. it is the first impression. may be compress your images more.
I've posted the gumroad links of all of the artists on my site ya'll. ;) Initially I just posted the ones people might be interested in. But now everyone can see what each artist are selling on their gumroad pages. And reviews from people who bought their products would be great.
Huh! So it could be that simple. I initially thought of having it set to IK but you bring up an interesting point. I think it will work. Plus, I will still be able to animate the arm as well so I can make sure it is pivoting from the same spot. Thanks!
OK, got one solution. Add the twister bone as you have done, then assign a Look At Constraint to its rotation with Keep Initial Offset checked, and pick the Biped's toes. Link it to the leg. Now when you pivot the foot, it should turn. This what you were shooting for?
How do you guys feel about octopus people? I wasn't really feeling the vulture guy concept; it didn't quite seem as interesting as I initially thought it might. In order to get something more interesting, I'm going for something a little crazier and less "realistic."
Can you have another seamless texture on top.. whats that called again? I mean its a alpha planned seamless texture that you can paint on with a brush on top of your initial layer in the game to break up the pattern randomly. Sometimes these can be multiple layers deep.
manley makes a comment on the initial post about how many of the psds only EXIST as one layer--saying those artists preferred to work single-layer, or work and flatten as they go. Doesn't really take advantage of technology, but I know enough artists who are like that to believe it.