Hey man, some good stuff there! just to point out, if you're going for the anime type of eyes, maybe these references could help? http://i.ytimg.com/vi/7Xd_Obl3tkU/maxresdefault.jpg http://images4.fanpop.com/image/photos/19900000/kingdom-hearts-3d-anime-19974728-600-386.jpg…
I paid about 800 comprehensive last year, but decided to switch to TPFT for half of that amount this year. I don't have many options in insurance company because I've only been here for a year. I do have 7 years of experience + 4 years no claim, which reduces the price. Sandro: It splits at the end, two openings point away…
The modo help website is very good - Should have everything you need to know over there. http://modo.docs.thefoundry.co.uk/modo/801/help/pages/animation/deformers/Def_LatticeEffector.html
You can sort of save selected. One of the Luxology staff wrote a pretty solid plugin to do it, as a stop-gap 'til they implement "proper" save selected (this apparently requires a major overhaul of the entire save system as it's not built to handle that at the moment - think it's planned for 801 but people have been asking…
and terrain size was 800x800 :) i totally new to this, but i readed alot forums so getting to optional point. But still ciurios to know what issue. And i had remade this map few times and same bug + when i brush mountain (REALLY hight) it makes more terrain actors. So i thinking maby it can be from that side?
The whole blade, i cant seem to understand how to model this. Im trying to keep it in quads so i can use it as a low poly in the creation engine, and import it in to zbrush with out irregularities, also im using MODO 801 / 3DS max
Indie games and mobile. (IE, no cinematics or massive ~80k poly counts) Most of those limitations have since been fixed, and it is now largely just game-focused with the extraneous video making stuff removed. As far as I can tell, if you go the maintenance route you pay $795 up front plus $120 a year (first year up front…
hi, your model is way too highpoly for a mobile game.delete that chamfers.i am not really familiar with the mobile games, but i think the proper tricount would be under 1500 or less.maybe somewhere around 800-1200
From 10 to 80k usually. Depends on the budget. Also the number will be higher for next generation, i expect nothing less than 50-150 in couple of years.