Hey, silly question about Max's unit setup. I typically work in Meters, since that's what our engine accepts. My Units setup is "Display Unit Scale: Meters" and "System Unit Scale: 1.0 Meters". Everything saves and exports out correctly, and in-engine it all works out to the correct sizes. My problem is that max doesn't…
What I'd actually like to know is the grounds on which the payment processors were able to do this, regardless of the initial motivations from any given "pressure group". The Itch statement is very vague about what's actually going on and gives no actual answers. Couldn't it be simply a case of minors being able to…
Hi there. I'm not sure if you encountered a bug but I for one certainly haven't found this kind of issue with mentalray AO baking. However there is issue with units. Please ignore the information below, if you are aware of this! ---- All settings of Baked AO map are taken from "Render to Texture" panel and are in **…
Started looking for initial references for all the elements in the scene and created a list of everything I needed to make for this scene. Elements needed for the scene: 1. Trees 2. Rocks 3. Stone face 4. Stone steps 5. Stone slabs 5. Plants 6. Grass 7. Flowers 8. Vines I'll most probably be adding more elements to this…
Heh, I have no idea what I'm legally allowed to say or not about almost any of this, but I think I can answer a few things: There's a few things that might be a bit confusing that I can clear up: Authoring Tools: You basically need anything that can make hair splines. We authored our hair using HairFarm, but Fibermesh,…
WOW guys thanks for the feedback. The asset im working on is just to test my skills on a small complete game in Unity. I have coded all of the programming functionality. The assets shown above will be duplicated 4 times and will I hate to admit play somewhat like guitar hero. I just did not want to have really low quality…
I'm about 6 weeks from graduating with a Games and IT degree with a major in Game Design, maybe I can help. Firstly, make sure you know the difference between an idea for a game and an idea for a story. A lot of first years say they want to make a game where such and such happens, and it's a love story, but space marines…
The premise (to begin with anyway) of incorporating some Mudbox technology into Maya was to overhaul the current sculpting, painting and brush system - Artisan. Maya' Artisan has been there for some time, since 1.0 and though very good, overtime had become a tad clunky. Other tools and software had come along and were just…
Name: Ariel Chai Portfolio: www.arielchai.com Email: contact [at] arielchai.com Notes: currently not looking for unpaid work, thank you. Hello, I've worked on numerous commercial games for the last decade. Whether you need stylized art direction or just some assets, I can help push your game to the next level. Please don't…
Hello, I'm looking for an animator, who is using Maya and is familiar with the Maya -> Unity pipeline, knows how to work with a humanoid and non-humanoid characters and has the ability to create control rigs if a skeleton is given. Most of the animation needed are romance mainly involving 2 characters or sometimes solo, so…