What @Gannon said a lot of this translates really well to UE4 since in its base form its all math and coding for the shaders. If you want a really good place for a lot of unreal vfx tutorials make sure to check out this https://realtimevfx.com/c/Resources. As well as this youtube…
I guess you haven't seen the wireframes from the UT3 SDK? they're not "user friendly" at all and it shouldn't matter anyway. It's just that quads are faster to work with when selecting edge and ring loops for UV seams and skin weights. However, the things you need to focus on are the roundness of the silhouette and…
Loads of improvement over the old model. And my $0.02... I'm aware she's suppose to be sexy, but the waist is sickeningly tiny. It's like she's been wearing one of those waist cinchers all her life and her internal organs have been pushed up into her chest. And on that note, her chest is massive. I think it could be shrunk…
wohoo thx! few things I allways wanted in maya: Shadowmaps beeing show in realtimeviewer (2nd uv channel) detail color and detail normalmaps Don't know it is possible to get this in one maya shader, but that would über!