Hey, thanks for all the replies. r_fletch_r That passmanager plugin looks like the type of thing I'm use to using however if i can find out how to do it in the app then I'll go for that over a plugin. saying that tho, i will download that and have alook too! @ sprunghunt Yeah that seems like a cool idea, i did look at the…
Yes, it did. Thank you. Another question. The image width/height of the capture seems to use the screen window versus a file output. Example, below is the default 1920x1080p (60% reduced) and then changing it to 1334x750 (60% red) and it just cuts the screen size versus resizing. Will there be an option in the future for…
The site presents itself more like an art portfolio, but I doubt visitors will bother to click through many of the images once they realize it's UT2004 art. I would definitely create some diagrams to show how the level design works. Show the intended flow, choke points, pickups, sniper spots, etc. and add some brief notes…
* Red on black with Times font = looks just bad, like a word document decorated by some secretary * start with content right away, not some intro, home, splash, cover or other 'no- one cares about' pages * loading with just HTML and not flash is usually faster because unlike Flash HTML and all browsers support progressive…
My main problem with the way the workshop works is the "empty" submissions. I've posted countless messages on peoples items that are literally, a stolen image from a hero, claiming it as original work, and as a "new" loading screen. I've also had the missfortune of uploading an item, just to realize that 5 minutes after i…
Hi Warons, glad you posted here. Lets see if we can give you a few pointers for the head to get you on your way. First off, you can remove a lot of the polygons you have there, your mesh is too dense for a start off point. You did keep it very clean though in terms of quads, nice job on that! Now what we need to do is use…
alright, got another little question Trying to get specular to work properly Here is the vtm i'm using to have spec, bump and diffuse. From what i've read to have bump and spec together, you must use the tag "$normalmapalphaenvmapmask" 1 "VertexLitGeneric" { "$basetexture" "PillarDiffuse" "$bumpmap" "pillarNormals2"…
This is from more of a web design perspective and mostly nitpicking, since your work doesn't seem all that bad just lacking focus since you have a bit of everything. Personally I enjoy your concepts and hand painted stuff a little more than everything else but that could just be my preference. But for the design of the…
Hi David, could you provide more information? It's not clear which feature(s) in particularly you're asking about or what your goal is. The thread title mentions video encoding, however you talk about 1/2 quality. What do you mean by that? If you mean the resolution setting that you set in the Render object in Toolbag 3,…
Hi all, I'm a concept artist using Blender (used Max back in 2015) to supplement my concepts. However, with this latest project, I wanted to push my skills with 3D and get into texturing and using normal maps. I'm honestly looking for harsh critiques and advice to push my skills even further with whatever future projects I…