Reality capture is amazing. It is very cool and I'm a believer, but in a production environment it really does have limited application. You need the whole team to buy in on the process, most studios are run from creative directors and art directors so just making stuff from scratch is more appealing than going out and…
Ahh you have polys facing the wrong way. You might want to check creative crash for a script similar to this: http://www.scriptspot.com/3ds-max/scripts/unify-flip-normal-polygons It will unify your polygons so that backward facing polys get flipped to face the same way as the majority of the faces in the mesh. Doesn't Maya…
I learned rigging from the now discontinued The Mancandy FAQ DVD from the Blender store. It was released under Creative Common so can be freely downloaded if you find it on the internetz. I see they now have a new training DVD, Humane Rigging, in the store, which I'm considering to buy.…
It certainly does seem like 90% of the game schools are a waste of money but the right kind of schooling can be invaluable. In my experience artists who have some kind of formal art training in the fundamentals of art find it much easier to change art style and to create a wider range of styles of art. I have seen many…
It kind of goes with the territory I'm afraid. Uploading artwork or for that matter any form of creative output online into the public domain may attract diverse opinion, basically an open forum so to speak... Anyhow why do you think you're not progressing? is it solely based on comparison with other artists work and/or…
as I am a fucking retard, I never actually bought the previous one.. just played the demo and saw too many flaws (little did I know..whatever though) love that they don't have a number 2 in the title. hate two's... just changing the name is always way more creative..and doesn't make me feel bad for only having a 2 in the…
Just a basic floor sculpt from z brush to designer, more creativity will come from designer in the next few days with depth, sand, bits.. this was mainly to test my knowledge and learning of the pipeline structure I'll be carrying out. @TweaK the rounded pillars are just placeholders currently, i did them to break up most…
Well how else do you propose he ask it? It's a legit question. When making art, which is derivative, you have to be careful no matter how you approach it. I understand how you saw this question as a fundamental flaw in how he's approaching the creative process, but this all could have been turned into a much more…
you'll definently need some kind of software that can edit in 3D and do drawling (like photoshop) but if you don't want to pay you can look for free software. I think blender will work but it may be harder. You'll then want to download a 3D model from the official csgo workshop website (i think they have it) you can look…
Your style is still too "personal", that's why nobody's hiring you. You need to find artist role models (preferably ones who are currently working and in-demand in the entertainment industry) to guide you where and how to level up. You want to do relevant work in games? Start evaluating your portfolio versus those shown…