Yea, that's what I'm shooting for. So basically, on the floor, there are just 4 divisions and the UV map is mirrored across horizontally and vertically. There is a unique normal map for that which is blended at the last step in UE4. (pretend the red is a normal map)
I like the axe-y look it has, the shape blends very well, but it's a bit too large. Maybe you could make a test with it a bit smaller? Also, had an idea for a headpiece for Tusk. May be posting soon.
I agree I would def pick one of the colors from the couch and use it as the matte paint color for the tv stand. Blends in a bit much with the wallboards right now. Either that or lighten the wood color to see the difference.
oh, you can, but it's not gonna show on viewport. I thought you only wanted diffuse. Brice did a CGFX shader that blends terrain via vertex color I believe, you might wanna check that out.
DQ is not a magic bullet - it will help candy wrapper issues when twisting bones, but creates ballooning in other areas. A linear/dq blend is great however, but that's an extra rendering cost. Correctional twist deformers are one of the cheapest solutions.
Thanks buddy. As this artwork in my own concept so even for me it was a challenging part to blend two old and new element without making it looking stupid,but finally got what I was aiming for. Thanks once again
I've sent a temp fix to Abelo,just sent you one too :) I'm looking into blending this fix with the other versions atm.If someone has this issue please send me a PM,will give you the script asap
I actually do want to drop this, but I'm scared people were going to look at me again and say "Ha, you can't get anything done". But if I'm getting your guy's blessing to officially stop, then I will.
There is a decent amount of info here https://www.artstation.com/artwork/59Nz1 They mention modular meshes for the blocky pieces below, decals for the eroded stone, probably a bunch of different texture blends for everything to give variation, detail maps too.
Lastly I ran a GPU tester in which both GPUs were active. Plus while playing Borderlands both GPUs were active. :: It would be a blessing if Marmoset 2 could utilize SLI! :D :D :D