[ QUOTE ] I was mainly curious if work conditions in the game industry are really that bad, because I do work in IT but wish to move over to game development. [/ QUOTE ] For the most part you'll end up working more than 40 hrs/week for some period of time, but it really depends on the studio. When I worked my first job I…
I saw this review: by MN Kiddo - I initially saw this movie on DVD--my roommate scored the release from a year ago. It creeped the shit out of me, for whatever reason. The lack of explanation let my wicked imagination fill in the blanks, and the imagery helped that out quite a bit. I was looking forward to seeing it 20…
How are different art styles and system specs "fine?" A game should look like a unified whole, by having multiple art styles you kill the app. Who do you think would pay for a game that doesn't look professional? Especially when people can download and use free to play MMOs that have a unified art style created by…
Hehe, thread resurrection! About 30-40 minutes messing around with Japhir's model. 100% handpainted. Unfortunately I think the likeness only really works from a few angles, and I had to tweak the model a fair bit to get it looking more like her. Mainly the forehead is far too high (I think you were working off "that"…
The main point of this was that rather than someone learning (bad) HTML and spending ages making a horrib, hard to navigate website (we've seen a half dozen of those lately, remember), you get a VERY quick, fairly-professional looking (with 40 odd styles to pick from as standard) site. A site that is hosted for free (with…
Hey all I've released a new quarantine pack which is now available on the UE4 Marketplace. Feel free to check it out here: https://www.unrealengine.com/marketplace/en-US/slug/quarantine-pack Description A small quarantine pack containing 35 static meshes and 3 spline blueprints. Each texture varies from 512 to 4096…
http://kotaku.com/343590/work-and-play-a-peek-inside-the-lives-of-gamings-greatest I found this Kotaku link posted on lifehacker.com. It's a project one of the Kotaku writers has going on collecting photos of desks/workstations from various game industry related offices and studios. I know we have a "post where you work"…
Hello, I'm seeking the wisdom of the people at polycount once again. My question is: Is there a simple way to merge layers that have blending options on them, without disrupting the effect they are having? Here is a hypothetical scenario I am making up. To better explain: Layer 1 is a gray filled box Layer 2 has some…
We need a Concept Artist for our main character and a 2d Animator to animate him. Concept artist will need to create:* Different versions of the character. * Different versions of outfits. * A finalized Character Design sheet * Three or four polished poses to be used in our ad campaign. 2d animator will need to create:*…
Hey guys. I've posted here in the past regarding my 3D modeling software suite that I created myself over the past few years (Verto Studio). Tomorrow, I'm finally releasing the next version for the mac that catches up to the iOS version's features. Sadly, I'm not that good of a 3D modeler or artist myself, and you guys are…