@Blaisoid - Thanks! Yup -- I'm doing most of the characters/creatures for the BG2Redux mod for Dragon Age. I've heard the same critique about the kobold.. I've removed it from my portfolio for now, until I can go back and rework it at a later time. They're dragonkin.. right now they look too similar to lizardmen though.…
Hey guys, This is a character I started this week and I am pretty far on the base mesh now It is a concept done by Creaturebox. let me know what you think! more updates to come including some high poly wips and hopefully some textures real quick
[IMG]file:///C:/Users/Michael/AppData/Local/Temp/moz-screenshot.png[/IMG][IMG]file:///C:/Users/Michael/AppData/Local/Temp/moz-screenshot-1.png[/IMG]Over the last few days I have managed to get the character working in the game engine. I had one issue with the ini file where I wasnt referencing the mesh locations correctly…
rumbleshushi: While I agree with you that its definitely cool to push the individuality of a character to make it look realistic, But... I think you have missed the point here. I could be wrong, but it seems that The Boss is trying to LEARN female anatomy by doing this character. Not push the boundaries of what is accepted…
hey good job! This is modeled really well and beautifully detailed, really reminds me of some of the rage characters we did. A couple of things i noticed that i guess you can't really do much about at this point, maybe for the next guy you could try to push the silhouette even more and give things a little more weight. His…