I work on Ever Jane, and I love it. Though it doesn’t make enough $ to pay the bills, and since I work remotely, its a little more difficult to grow. Not impossible, but different than being around a team of artists to grow with. The game also uses a handpainted/PBR workflow, but the things I work on can never extend…
Hi! Things you can try to get your hands dirty: * Bi-monthly challenge (any challenge really). Why it helps: fixed duration, concepts to work off, others potentially doing the same subject with perhaps different approach, gives reason to think about and articulate workflows. Fill additional parameters like style-specifics…
Sure, but if I am not mistaken the .blend you sent didn't contain the thin barrel, hence it doesn't help at investigating the initial issue you had. Or did it ? I am not sure. It certainly had a whole bunch of other stuff from the scope. When debugging and asking for help, keep things as simple and straightforward as…
Thanks guys. I can see how this is basically a simple formula, but I'm still not sure what or how to calculate and apply it...... the object I'm building and texturing is a static prop (vehicle), it's dimensions are: length:512 units (1 unit = 1 cm), and width and height both: 256 So the object, at 512 width x 256 height…
Yea, I work at a Toys R' Us and we got a total of 14 deluxe units and 4 core units. We were allowed to reserve 8 units, so we had 6 "real" units to sell. (who wants a core unit?) We had people camp out from when we closed the night before at 10pm.
Hello, My name is Fedor I'm Material Artist & Environment Artist and I'm currently looking for: -Freelance work -Full time remote work Experience: 2018-2020 Personal projects 2020-2022 Freelance - Vegetation and prop creation, environment art. 2022-2024 NEXT-GEN DREAMS - I started as an environment artist, creating…
Hello! My name is Alain Berset and I am a freelance Character/Creature artist from Switzerland working remotely. I am specialized in Game Ready assets. Here is my Portfolio: http://www.alainberset.com Quick overview of my competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character rigging…
Heyo polycount, here's some of the breakdowns of some of the environments in Party Animals More breakdowns at Artstation The game was created in Unity, here's one of the levels Safely Afloat:
Here's some screencaps/renders of my modeling so far! I am currently in the process of learning to sculpt with Zbrush, so I've decided to avoid creating a high poly and go straight to the low poly in Maya, which I'm a lot more familiar with. After getting the main shapes in and deleting backfaces, I'm sitting at 3351 tris.…
Lots of interns for 2020 posted on this Google Doc, remember it has to be a professional paid internship or its illegal, well in the UK anyway. Good luck. :) UbisoftMontreuilFranceInternship - 2D/3D Artist (Marketing Assistant)On-SiteFebruary 19,…