A real simplified step by step: 1. Find some orthographic images of a character to model 2. import them as image planes in maya 3. Add primitives that approximate the main volumes of the character (torso, head, limbs weapons etc) and set an appropriate amount of starting divisions and position them to match the image…
Hi, I have some tips for the presenetation of you work. The Images are really small, in both, thumbnails and detail images. You should really scale to detail images up, because i cant even see the wireframes properly. I would also suggest that you create more interessting Thumbnails. Now you have your model on these small…
Scene 13 - The Beach Boulevard For this scene I actually needed two iClone projects. In the first one I placed the background pyramids from the fabulous Mayan world set and I rendered a single frame in PNG format with a transparent background. Then, I made a second project with the terrace and the building where I put the…
@Polygoblin Thanks! I was of course joking, I learned that criticism and feedback are of paramount importance to grow and get better, and I don't mind harsh and blunt ones either, since even the worst ones always contain useful information. :) @Thanez Wow! Thanks for the thorough feeback! 100% agree with red and blue. I'll…
Hey! So I'm not sure if you can alter subdivision levels in sculptris, or whether you're stuck with a really high level of polygons. If you can make it a lower resolution, you will be benefitted greatly. If you start at a high level of subdivisions, you're left with a very.. blobby character. It's also harder to sculpt…
Don't you hate when people are assholes instead of trying to help? Anyway, if I remember correctly from other forums, your model was actually looking pretty nice. It's the texturing that is bringing the scene down. It's helpful to look at the work of others, or work that you see in actual games, and then compare it to your…
@Shock I mean hmm there were a time when some tournaments were having 2 version of tickets, with and without item bundle. It could be worked somehow around that... In the end don't forget that money from selling tickets goes to prize pool directly or indirectly and organization costs, salaries for casters and so on. Most…
On top of making UV seams where there are hard edges, it also needs to work other way around. By that I mean you need to know when to make an edge hard: UV seams aren't the only thing that dictates which edges should be hard. There are certain types of topology that require a hard edge in order for the vertex normals to…
hello folks, here a small update. In a few days( around 2) i can submit a new demo update. This will be a major update. new features * new wpf UI (metro like) * pause and resume packing (hit space to pause the packing and hit space again to resume) * new Cluster browser * color editor for packing groups (colors for each…
Hey, thanks for all the replies. r_fletch_r That passmanager plugin looks like the type of thing I'm use to using however if i can find out how to do it in the app then I'll go for that over a plugin. saying that tho, i will download that and have alook too! @ sprunghunt Yeah that seems like a cool idea, i did look at the…