As Jordan. Masking is a huge task... What I'd like to see is the ability to work on tiling textures with depth masking. IE Using height map information to control where to put painting. It could work on fill up to or fill until, so let's say I have bricks and mortar, select fill up to and fill my mortar with greyish color,…
Blog Entry #1 - Grass Objects For the past two weeks i've been working on vegetation. A slow process considering i'm overhauling everything! But I thought i'd start on the obvious and make some new grass. Step 1: The workflow for making my grass is a little time consuming initially. You start off by making a simple grass…
I love the pyro class. It works well in close spaces and in tunnels. You're also a eng's best friend for flushing out spies. Out in the open you're a sitting duck. I think the main thing to remember is that you have other weapons, light them on fire and if they back out of range, light em up with the shotty. Q is right…
[ QUOTE ] it's all about doing the no-render realtime thing [/ QUOTE ]Those are specifically for real time, they are quick hacks aimed at mimicking the longer, more CPU intensive rendering methods. A spec map is a standard weapon in the industries arsenal. If you're learning real time techniques, you'll need to learn spec…
Loving the last bust, I agree with tomenjerry that the nose might look a slight too small for my taste but overall it doesn't affect the quality of the sculpt :)