I think that might actually work! I watched this video, and it looks about perfect for what I want. Now I just have to figure out how to get it to work right. I tried it out on my mesh with my current lighting setup, and the end results weren't exactly as smooth as I hoped. In fact, it was kinda janky. Way too dark, and…
Yea I agree sometimes you need to flip your mesh and symmetry won't work but in that case, you should use the mirror modifier instead of the mirror tool. There really isn't a need to use the mirror tool and its horrible inverse scaling. To see the problem of the mirror tool, run it on any mesh, reset xform (the utility)…
Thanks for the response. Yeah, it's quite confusing. I just created a simple barrel. Unwrapped it in Channel 1. saved my co-ordinates and move to channel 2. Clicked abandon when prompted. reset the UV layout and sorted them out accordingly. I then didn't even bother going back to channel 1. I just finished the unwrap.…
That last post was sarcasm, EDIT: Robert, just to clarify Richard, take it from someone else who’s lived in Virginia, what you’re hoping to jus do right now is NOT going to get your foot in the door. Seriously take Satoshi’s advice. Theres so so much weird implicit experiential stuff you learn when you’re finally…
Wow thanks for your responses guys, it's a real motivator! At the moment i'm doing bits and bobs in my lunch break at work and writing a list of things to try to tackle at the weekend, so any suggestions/critique you have i'll try to blast through then! :) @ Mellon3D - thanks man! @ Fenyce - Thanks, yeh the wall mural was…
Yea I was looking into this a few weeks ago when I needed to break the edges on a bunch of models along UV boarders. Its nearly impossible because max doesn't transfer edge or vert selection out of the UVW Unwrap modifier like it does poly, it's totally retarded and broken. Actually, according to renderhjs it is more or…
Thanks for replying. Apart from being on mobile (which isn't all that as impressive these days), it's designed to be easier to use than most tools, and it has features that make game development (especially on mobile) easier such has the shader editor and live cubemap generator…
lol yeah and the quality normals is an awesome feature. Edited that one in. I tend to market to broke college kids because I am one, and I am surrounded by them. They always ask which I use and what they should get. And I tell them if they can spend the money on marmoset you can have that... the light version of 3point and…
thats about all i can think of, you could add a bunch of safety signs around, there are normally forklift in use signs and stuff like that with my comment about moving the pallets around, keep in mind i might just be a really bad forklift operator haha, but i found it hard to get everything even **edit** just thought, you…
A lot of the information in this thread is still relevant: Per's hardware adventure. Some of the parts are slightly out of date, but the ideas are very, very solid, especially relating to systems specifically for 3D work. Also, COOLER MASTER Centurion 5 $65 after shipping. It's a great case. The difference pretty well…