Thank you for all of the feedback! :) In regards to the shoulders and general proportions.. she does have beefier shoulders than the concept but I've been trying to keep it looking close to the in-game Norn females too. I've attached an image to demonstrate: Obviously the pose and angle is a bit different but I've tried to…
All of those issues or most all are from improper edge cuts/placement on the lowpoly. It looks like you applied 1 smoothing group to this? Make sure to have edgeloops/cuts close to the edges when doing 1 smoothing group to compensate for the wrapping it has to do for the normals. Also, remove anything that doesn't affect…
+1. Substance Designer lacks so many small conveniences form any regular image editor I still often prefer Photoshop even for procedural materials (with a help of Filter Forge) Another few most annoying ones: no scaling around precisely placed center of transforms. no mesh/curve/puppet wrap or any kind of image deforms no…
Part of that problem got me into scripting and textools inherits that particular issue in mind. Even though the *.max files change all the time the maxscript syntax have been impressively backwards compatible since Max R2.5 or so. It means as a developer maxscript is pretty reliable if you migrate to a new max version. I…
thanks for the reply. I trust with both of your experience that you are correct. But do you know what's going on the engine to make this correct? I can't wrap my head around how this could be correct when a portion of the full curve is clearly missing from the data (and i guess cannot be interpolated). Imagine an extreme…
Your only trade-off is time, and the inclination to set up and wait for a bake. That's it. Don't try to wrap it up in some bollocks about memory, because this makes no sense whatsoever ... It's like someone who believes he's in debt worrying about money all the time, then coming across a huge pile of stones and saying…
Yeah, the UVs are going to look like a mess, because everything's tiled. The UVs won't tell you much, unless the artist just shows the UVs for a single wall, in isolation. But then all you're going to see is the wall stretched out horizontally beyond the 0-1 square. Where the UVs get really crazy are techniques like Snefer…
Really liking the modifier stack in Blender (been using it for years, mainly for UV mapping but recently doing most of my modeling in it too). For my current project I've been retopologising my model and have a first pass rig with a short deformation test animation. Using the modifier stack: Mirror the new mesh Subdivide…
I lean toward blaming a right wing extremist but there isn't any proof. They could have picked the time and the day because it was a well known day for large crowds to gather and it was right in the heart of the city on a very well publicized event. I also heard that typically the Red Sox play an early game that day so it…
Okay. You should re-read the thread before asking what the point is. It's been brought up form both sides of the awesome coin. Who's saying anything about rigid rules? We are interested in looking for a way for artists to be able to dump their artwork AND get feedback on it because that is what we do here. And if that is…