totally missed this one.. you have some problems finding a good flesh texture / shader setup but the models are fantastic! two things about the girl (even though they are bit too late.. but anyway) the metal rings around her arms are in a bad position (imagine how she would bend her arms.. they need to be a bit more…
I thought it was just really mediocre. I don't hold the original up as a classic - there are some great moments but it's pretty slow - so I didn't feel offended by this redux. It wasn't as terrible as something like 2012 or as obnoxious and annoying as 300, it was just really generic and flat - blockbuster movie making by…
@Mik2121 I see your pointt about the chainmail! My initial thought was to make the chainmail separately (like I did) and then move it into place later with soft selection. Unfortunately it got more deformed and streched that I expected so I kept it quite straight since I didn't know any better way at that time. I didn't…
So I ended up collapsing the Unwrap UVW modifier and making the fixes - strangely, checking preserve UV's then fixing the problems didn't work. Either way, all I have to do now is redefine a couple of seams and I'm done - thanks for saving me hours of work, Ian! Just a quick question - is there a tool or script that allows…
Hmmm quick pic to update this thread... I need to allocate more time to this. I always seem to be busy with life though >_< and my job constantly shifts me from night shifts to day shifts which messes up my sleep patterns. anyways, I have the saddle to do and the rings but hes pretty much all there, he's at about 14k…
LOL fair enough. I honestly think this information needs to be reviewed though. The Alex Jones video was the best vid i could find on the subject. Regardless of Alex Jones or not it seems alot of the stuff hes been saying over the years is coming true and no one seems to know about it, let alone care. Even people who i…
I think quads look better than tris. I'm not necessarily sure you need to show every last hidden edge just to demonstrate that you know all games run on tris. I think its more important to demonstrate that you know what loops and rings are and that you're not going to screw over the guy doing the skinning by delivering a…
This is coming along well. Came here from your post over on FaceBook, Environment Artists of the Game Industry. The stones have very uniform-looking bevels, which makes the AO look a bit like rings around each stone. Is the main stone wall using a tiled texture, or is it uniquely unwrapped? A tiled texture would give you…
here is just afew minutes paint over of your wood textre (i agree with the above bout the planks fitting nicer but i did not change that cause i lazy) the main thing killing this are harsh hilites on cracks and lack of any grain, rember cracks in wood unless its a knotch made by a foreign object usualy run along with the…
The overall impression I have is one of cleanliness. Partially this is from the lack of grime or weathering on the materials; I'd expect to see coffee rings on the desk & blotter, the occasional cigarette burn, and wear marks on the chair and floor. The clutter also seems artificially placed, with neither casual chaos nor…