Thank you very much for the input. I'll start working on it and post the results. I'll try different options on the wood texture to try to get a better too. As for the lighting somehow I'm unable to replicate the results Epic shows in their "Realistic rendering" example:
Oh yeah, I didn't see it in that way. Thanks for your feedback :) I will do a "realistic" version of the 2 spells, that my goal from the beginning even if the jury wants "LOL like" effects. But your opinion is right and I will think about it ^^
Looking good! The arms are looking alot nicer, and the softer transition between her butt cheeks look more realistic (and not so skin tight!). Good choice taking out the boot straps, they might not have translated so well on the low poly.
Personally for me if this was intended to be baked down, I generally like it being blobbier than its realistically supposed to be just to exaggerate the normals. Of course you don't want it to just be goop, but having extremely tight edges is a complete waste of a texture map.
The latest Dirt rally in early access is awesome rally game, going back to it's Colin roots :) I highly recommend it. Also Shift 1 was awesome, it has really nice realistic feel to it, but you can turn on most of the assist so it is easier :)
Your portfolio looks good. The one thing I would recommend is to add some work from other genres like sci-fi or fantasy, unless you want to work on realistic assets like the stuff you have made thusfar.
Nah ivan I'm trying another workflow I just model in low poly create a bevel and modify vertex normals to create smooth shading. I wanted to know if it worked out. if as seen in the photo is realistic enough to move on to the texture phase
Good job, over all really nice. You're worn painted areas are a little too clean though, the corner areas which you're showing metal from chipped paint are to smooth to be realistic. That's all I've noticed, keep it up! Pascal
Thanks Spheroid is a match 3 bubble popper (think Bust-a-move) with a difference. Spheroid features realistic momentum and physics and a 3d engine of our own design. We are working on getting more material on the site for your perusal. Thanks for your comments.
yah but this time he should make them in non cartoony realistic style coz since he's like the best in the business at doing photorealistic stuff, it would be a waste of his talent to not do that, besides imagine how hot the latex babe would be then