You can subdivide in zbrush without it changing the shape. Turn off smooth and it'll add extra verts but the shape will be the same. An alternative is to just lengthen the sections that are getting cut off. The highpoly doesn't have to have sensible geometry so long as the normals and other maps bake well. For your current…
Well, that textures definitely come a long way, my only crit for now is to at least add some geo to the tip of the nose. At that res, you could afford a handful of tris to make a decent shaped nose. Just take a good look at the Quake 3 lady posted above, stellar example really. Also, I'd like to point out that this is…
File Type: Use a .PNG file or .BMP file type both of these format's are uncompressed. PNG is the best bet. A .PDF might get you in trouble if you do not know how to do your settings right. Photoshops PDF presets makes me cry a little inside (Tweak the settings allot if you are going to use it) CMYK vs RGB Depends on the…
pior that looks great! The more I dig into blender the more I like it. So far I've only dug into modeling, which has some great workflows and dabbled in unwrapping. Some of the unwrapping tools feel a bit old and probably need to be updated, they'll probably get to it but I'm not sure when. I think the "nondestructive…
So sorry, such a Late response to all the messages, I though I would get to do my posed model before the holidays so I was waiting to answer to all this but this is getting a bit too long. I WILL be getting my rig sometimes soon, my rigger unfortunatly got a bit busy and didn't get a chance to work on it as early as she…
Yea there have been a lot of rumors about the next-gen consoles lately. Just because devs are starting to get early kits doesn't mean we'll see the consoles in 2012 however, so don't get your hopes up just yet. Also, the "10 year plan" is in reference to how long the system is sold in stores, not how long before a…
Please for the love of god tell me how you managed to do that. I have been ripping apart the node editor like nobody's business trying to achieve the same thing. I would love to get a copy of that blend file or node configuration. You can bet if I don't get a reply from you here I will be sending an IM later.
ah ok so this is what you meant by ripped earth when you messaged me. ok yah man looking good suggestion : if your using max 2010 take that low and testate it 1 time to get some more geo to this and take it to zbrush and start sculpting away due to the size of this piece I suggest polygroups to get the most out of each…
Hi Everyone! As part of getting myself up outta the dirt in 2015, I am getting my bake on. Previously I haven't done much in the way of high to low baking; it's a weakness in my current skillset that I aim to rectify ASAP. So I made myself a really basic asset (an axe) in Zbrush, retopo'ed it in 3DS Max*, UV'ed the low…
We’re excited to showcase HelixEdit, the groundbreaking tool designed to revolutionize AAA character creation in Maya. https://youtu.be/3ZEjqMza7lo Whether you’re working on human characters, creatures, or anything in between, HelixEdit offers a complete solution to streamline your workflow and bring your vision to life…