Aha nice one, thanks a lot! Am I right in thinking you can only paint diffuse currently? You can't paint spec in ZBrush right? I know Mudbox can but if ZBrush could do it to that'd be cool.
best way to do paths is to use the road tool. paint a more generic texture on the terrain (ala pebbles for example) along the path and then put the road tool with the proper texture strip on top. http://sdk.crydev.net/display/SDKDOC2/The+Road+Tool
Here's a funny story... this goes through and certain games are linked with terrorism. Then World of Warcraft gets added to the list and the US starts invading and bombing the entire world because they house terrorists (aka WoW players). Team America: World Police.
Congratulations! I wish you the best of luck in your housing search. I can't be of any help at the moment cause I'm currently here in video game Limbo AKA Pittsburgh as well. Way to go! SoCal, live it up, lol.
Looks better this way! Are there cement dividers running along the outside edge of the material (aka along the edge of the cube)? You might want to readjust so there are. Also, just like Aeseeberg04 mentioned, that plastic bit inside would look great.
My polycount shirts are nice. So the people who make those shirts do a pretty good job I guess. 30 bucks for a tshirt that dosnt have the best fabric (aka nice and super soft) is kinda steep though.
Nice, you can even make a multi-selection mode ala silo with those just by setting all the flags to true, and since the thumb buttons on a 5 button mouse are supported as well it can be bound to X1 just like in silo.
Sweet work. I wish I could hire you as my personal art monkey... Alas, I could only pay you in cafeteria food. HOWEVER, I could offer you free room and board in my closet!
Aha! I knew that someone else had played Planescape:Torment! Seconded and thirded! The art direction and character development in that game were second to none. The world really felt alive, like it existed in some alternate dimension that was stuck at 800*600.
Thanks, Was hopeful that would work but alas it did not. I tried both mesh types and still got the same error message that says the two meshes must have the same number of point, choose the correct subdiv level and try again.