as a lighting artist and now especially as a lead i create moodboards for pretty much every map, zone and task I am about to tackle or have other artists tackle. I always have a big pure ref board for each major area that I am constantly adding to while working on with refs and ideas, but before starting a level I will…
Unity asset store is a viable option. It's definitely not a lottery in any case though, you just need to approach it properly and substantially. I.e, not just publishing random assets randomly, but coming up with a business plan and thinking through your approach properly. What do developers want when they turn to stock…
If you're going for props/environments its probably best to get rid of character stuff and focus on making a few really solid environments or props. I think people general advice is to focus on either stylised or realistic, so focus your artstyle on the kind of studios you want to work for. For example, if your goal is to…
Thanks man. And thanks to the above for the comments and feedback. Sure, below is a brief overview of the project. A lot of the process is probably common knowledge to most artists here, but guys new to environment art may find it helpful. I usually go about creating prerendered environments by breaking it down into…
Looks like you have a good foundation, here's some advice moving forward. -The sword doesn't look like the same level of quality as your other work. You need to drop it as it makes you look a lot less professional in its current state (or re-work it to bring up the quality) -The gun looks pretty cool. The only glaring…
benji - Heya Dude! Sorry for not getting back to you. I will certainly be doing some breakdowns once im done, will try and get some wireframe high - low and bake gifs set up so you can see how it looks and how it is constructed. JostVice - Heya dude! erm i dont really have many tips other than the fact that the car has…
Really great stuff so far. Already you've got a vibe going and I like it. Most of this is stuff you might have planned already but I'll mention it anyway =) I liked the floor better before when it was tile, but I agree it shouldn't be too similar to the type of tile as the walls, which it was pretty close too. Some high…
Thanks for your responses guys! Goat: That's kind of what I had hoped to do. Create one entire piece, but then focus on the different areas of the piece as if they were their own tiny stand alone scenes. Jeff: Wow! It's so nice to get legit advice from a pro like yourself! I read through your link and it definitely makes…
Thanks for all the great feedback, everyone! :) I don't do this full-time so hearing that these videos have been useful is very encouraging for me to continue making them. Baj Singh: Thanks, man! Always great to hear that pros like you think these vids are worthwhile. MichaelElphick: Yea, I think a lot of the principles…