good start dude, you have some pretty awesome gun and sword designs and are off to a good start in modeling them a few tips for just showing off to make it easier for us to give you feedback: 1) for the wireframes dont have the verts selected and the dots in the middle of the faces, try to keep it cleaner more like this:…
I would agree with the eyes, they are just a hair too close together. I think the lips are spot on though. The first two reference images are deceiving because he is pressing his lips together, changing their relaxed shape. One way that I like to check if my likeness is correct is to do a survey. I'll send out an email to…
This is good stuff! I love seeing these kinds of threads, and the inquisitive minds behind them. It seems you are interested in technical art. This is exactly how many tech artists get started, by researching topics, trying to figure out how they work, and trying to improve on them with their own work. I'm thinking of…
Here's Jed's Photoshop wishlist: - Wraparound mode for tilable textures like Krita has - Replicate strokes across multiple images like Substance Painter and 3D Coat - Paint across UV seams in 2D - Support for multiple layer masks without having to put the layer in two or three groups - More convenient UI for sharing data…
This really ought to have been how the workshop operated from the start. Perhaps some integration with the Workshop Tools will allow for something like this to happen? Personally I'd like to be able to fully preview the models outside of Dota 2, and the model viewer doesn't really work for me. If Valve provides a version…
The Model itself looks good. Modelling looks clean and accurate. However you should include some wireframes, Tris Count & Textre sizes so we get a full idea. Things to you could improve on: - Firstly the Wood Texture looks good at the base where its been cut, plenty of detail there but the rest seems rather boring. for an…
Interesting character concept. I'm guessing she and the wolf are kinda one and the same? Red Riding Wolf! ;) I have to ask about the sword though as it seems kinda...random. It's a neat prop, but is there a reason she has a wooden play-sword? I do love me some good backstory/lore, but the trick with character design is you…
The documentation being in Japanese doesn't help, but a few months from now there should be plenty of tutorials if not a full translation. This program uses Qt 5 for the GUI, so there's at least a standard of quality regarding the interface. It uses a "Level" abstraction, it's like a level is a sequence of frames. You…
Hi Robson Michel, I love what you've done with the pixel-fidelity art on the first two posts and I can imagine them to fit very well in a game of that visual style :) For the first illustration, the colour on the people's skin in particular could be studied and revised further. For example the one above the fire looks a…
@Splix Thank you so much!! @lotet Thank you master, I try not to be too anxious about stuff :D @Eric Chadwick I was wondering why it takes so long for me to load these images myself! I will definitely revamp all the images and upload them again, and from now on reduce the resolution. thank you so much for the tips! Also…