You guys bring up many of the points that I was pondering as well. Jackablade: Yeah I think environments are easy to understand. What I pitched earlier or character artists would be that each member would work on a single character that would be part of a duo that would go hand in hand with the others,…
Hey guys, thanks again for the mad props! Dracowyr - We used a pretty "unique" shader and material setup. I'm not entirely sure what the rules are about showcasing some of the texture maps or wireframes, but I'll see what I can do. Paul - haha I will say that Magnus did some really great work on the weapons he did. Half…
Very interesting thread, I recognize myself in a lot of what you guys have said! Apparently I'm not the only one to be disappointed because of ''schools''. ( Sorry for my english, I'll do my best :D ) I did two years of studies (not three because of an art school I've made before ) in a school that supposed to teach 3D…
~ Thanks so so much. So much solid advice. AaronF3D, I definitely have a sort of love/hate relationship going on with Thor. Not really sure why I never completed him, but if it would make my folio better than I may as well wrap him up. Thanks Drav, hooray I'm glad you like it! JonathanF, I know it definitely might seem a…
Better lip sync and animation is number one for me. Nothing strengthens the uncanny valley like robotic and unnatural animation. It's tough because the games where it's most noticeable are the games that require the most animation; Mass Effect and Dragon Age for example. When you have so many hours of dialogue and…
The work on your site isn't bad. You're clearly picking this stuff up. Stick to it. Keep at it. Do more, do better. As valuable as critiques can be for helping you improve your work, you should never take them personally and unless you have a really really good reason (and most of the time no one ever does) you shouldn't…
"Sorry this video is no longer available." I'm not sure I want to watch 90 min of some guy mumbling about stuff I already know. Like Illusions pointed out its a business. First rule of business is, make money. If after you've done that and you feel like being charitable feel free to do so. You're a giant walking wallet to…
next-gen games, not so much. I've played a few games though that have had a good narrative and character development. one example of a next gen game i thought was pretty rad story-wise and character wise, was the latest splinter cell. not a perfect game, and not a totally engrossing story, but I guess with the point of not…
I wasn't sure what time zone the Challenge went by. It is 11pm my time, so I'm just going to hope I didn't spend too long at the last minute getting presentable shots to post up! Post Mortem: I am new to doing full scenes like this. I think I should have put more time into the foliage, improved the stone floor texture, and…
This is a really good looking fur! I was already familiar with the shell technique, but yours looks particularly good due the care in adjusting each shell maps and the height map usage. I gotta say I'm itching to recreate a few steps in your breakdown using Blender geonodes to automate them. 😂 Edit: I gave the node setup a…