Nice start. One thing you need to watch is your scale. Looking back and forth between your model and the concept there are quite a few discrepancies in the scale you've created some of the items. One thing you can try is pick a major object from each room and use that to measure the rooms width. Then do the same thing with…
**Update 02: Messed around with the lighting and volumetric lighting (still figuring out how to round out the fog, may have to make a different approach because I'm not very happy with the overall look of it). Went back and repainted the nature platform in substance painter, brightened the colors and altered the textures…
Hey Thanks for the feedback :) i did add a bevel onto those pillars but think i made it way too tight. I did a little self reflective thing at the end of this project to see where i could improve upon, lighting is definitely an area i need to improve! I also need to learn to use trim sheets aswell. When researching today i…
Hey Teodor! Thanks a lot for your feedback, I really appreciate it :) Lighting has really been my biggest source of doubts, tests, trials and errors throughout my personal projects. I feel it is very complex and full of technical settings and rules and don't yet master or aren't even aware of, despite reading documentation…
Hello there! As a fellow graduated artist I hope I can give some advice of the things I have learned to give some feedback. First of all I think that you have improved while making all these projects - good job! :) I think that if you want to become an Environment Artist you should not only focus on interiors and props but…
I just checked out the new version, and it is looking good! I'm comparing your changes with some of mine. I like that you've broken the equations into material functions. I had originally stuffed it all inside one material function, but it's a nice way to break up the whole thing by putting function inside function. With…
Nice to see this piece up here! I havent seen it in night-light before, and i like what you did with the emissive maps on the windows. A few tips: You've got a few different light sources, but all of them are emitting light in the exact same yellowish color. Id recommend varying their hue some. Perhaps making the…
I really like the spookiness for this. The puddles are a good touch too. Maybe my perspective can help? In general I think there should be one more light that lightens the entire scene. I have this happen to me all the time. It seems fine when I'm at home working all night in the dark with the monitor illuminating the…
Solid scene you got here, Will. More than anything i think this scene just needs a little pop. Your props are solid, but it's also a bit generic. I think some highly saturated flora or flowers could go a long way peppered into areas you want more interest. A waterfall in the background on the left side framed by the rocks…
Great job so far. I see where you want to take it, but you haven't quite gotten there yet. Right now the scene has medium-large structural objects and small props. It is definitely missing larger props to help fill out the scene and create a more realistic garage. I suggest researching modern auto mechanics and see what…