Thanks Asher for taking a look on my work and giving me suggestion. Really helpful for me. You are right. I think I have to bit more work on the white edge wear, So that it looks more realistic. Thanks once again. :)
Pretty much everything in that video is much easier in the Suite, you'll do it faster and it will be more realistic because it precisely follows your model's contours. If you need a specific grunge mask, you can import that and lay it on top of your UVs in Photoshop.
@Nerdicon3000 Yes you're correct, the concept is there to give an overall impression of what needs to be made but isn't 100% accurate. I will do that same, the areas which dont look realistic I will adjust to fit into the scene. Notably the arms on the door and the biometric scanner.
The character proportions should be suited towards the game you want to make. There is an audience for any conceivable character, and you can choose ones with more popularity, but it has more to do with overall quality than the base level choice of chibi vs realistic.
My heart sank when I saw that. I've always thought Nolan's Batman was great because it was realistic and he'd created a believable universe. This though..... Combined with catwoman.. my enthusiasm for DKR has gone from the highest it could be to next to zero. :(
Hi, I'm a 3D Environment Artist that works mostly in the realistic style. www.BrandonVolpe.com Not sure what style you need for this project, but it sounds interesting. I have some Quixel and substance work here... https://www.artstation.com/artwork/yob3O Thanks, Brandon
Amazing work! I love that cartoonish but at the same time realistic look. Didn't believe was UE4 at first! I agree with KirsLW about the ice: looks a bit off together with the rock part. But it's a really small detail. It's really an awesome work! :smiley:
As far as I know only CryEngine has built in real time day/night cycle, and realistic real time lighting, including real time GI, so probably that will be the winner. Not sure about the Occulus Rift, but it has a nice glass shader.
Hi Maxxi, I'm just trying to get a few more details before I gauge a price range for this project. What sort of materials you were aiming for? Is this going to be photo-realistic or a more stylized piece? Is it a highpoly or lowpoly model? Thanks!
Thank you very much for the input. I'll start working on it and post the results. I'll try different options on the wood texture to try to get a better too. As for the lighting somehow I'm unable to replicate the results Epic shows in their "Realistic rendering" example: