Here is my latest environment progress of Utopia! Modular set: Assembly: Decal atlas: I have also encountered some issues with the mesh decal. I have already posted a thread here asking for help: https://polycount.com/discussion/237997/ue5-mesh-decal-overlapping-wrong-order-help#latest I have also tried to set up vertex…
I know theirs a few, I'll see if I can dig them up later. till then here's some of my notes from when I was learning it, some of it may be off but I've tried to update it to some degree (incoming wall of text): MAYA Notes Basics Menu names: 1st down (menu type) = Status line 2nd down (Tabs) = Shelf Left = Toolbox Spacebar…
Few thoughts I have had: There is not a lot of point doing this production painting type of images because those are not what I would be doing initially as a concept artist anyway. Taking away some of the points Feng Zhu has been emphasizing in his recent videos. I feel it will be a better route to focus on visual…
Pfew, done for today... Okay the highes point seems to be reached. 7 unique objects so far! @artquest Haha yeah I've heard a bit about instancing models and how it can help with performance and I've seen quite a few people here doing stuff with modular pieces, so I thought I'd start with that quickly. And to get everything…
Ok I'm not a Normal Map Guru, EQ or a few others might be able to give several points. But from what I can see the high poly has baked to that standard due to your sharp angles. The angle differences are all pretty much 90 degrees and this can't be read onto the normal map very well at all. Chamfer these edges more, make…
I'm having a similar problem in that I cannot get my model to remain lit (I assume I filled it with a matcap at some point). I can Fill Object with Flat Color, and the model will receive lighting effects again, but as soon as I go to make changes to one of the layers, it pops back to being its original material and…
Damn that's nice, but the texturing seems a little paint by numbers. I'd like to see more color variation on elements. For instance, the blue feathers would look better having darker bases and go lighter towards the tips. The ropes suffer the same fate, the ropes as they lead under the skull on his shoulder should skew…
I like the anatomy! Well done. One thing that seems obvious to me, is that the tree and everything else, is framing the background, the mountains, you get a oval space of the tree + lovers lying down + tree branch, that frame everything that is back there as if it was a painting frame hanging on the wall. That may be the…
Retopo by hand is tedious but definitely worth it if you decide to do animation. In fact, I'd go one further to say that if you want to do any animation that looks professional, it is absolutely essential. If you want to do just static figures for rendering then you very well might be able to get by with Zremesher and…
Yeah, sometimes we have managers who take a lot of convincing to equip us with the tools we need to get the job done efficiently. Some can be a bit short-sighted. They look at the price tag and you can see their eyes widening a bit when they do the mental equivalent of a horse rearing. I downloaded the demo, and I'm…