Thank you for your crit, I really appreciate it ^^ I think i will now study to improve texturing skills! :) And i'm going to post how to model dem shapes (thx for the suggestion)
Man all of this stuff is looking really cool. If there's a way to set edge smoothness groups (softer and harder roundness) for shapeshifter that would be amazing. Def going to show this to my co-workers on monday!
I am not a skilled zbrush user, anyway I found that sometimes Dec.Master doesn't work correctly if you don't collapse the geometry division levels into one. Tool - Geometry - Del Lower
Portfolio update: To see more work please visit: Jacob Mobley Illustrator, Concept artist and Vis dev artist. Artstation’s Link @ https://www.artstation.com/jacobmobley My email : jnmobley@gmail.com
@lloydj14: Good eye. I'll have to take a look at it. Still trying to find the best lighting solution baked/dynamic/cascade shadows ect. I'll def look at those grass planes.
Not sold on the executions. Stomping a demons head into paste is going to be entertaining, maybe, 2 times. I'd like to see dev effort expended on other things like getting more monsters on the screen.
Dance Hero. You mean like a mix between DDR and ParaParaParadise, then? Or that terrible Wii game I never heard anything about, probably because I never wanted to look at it again...
Boobs on youtube! Woo! Also. Great ending :) I'm def looking forward to season 4. Hated this show in the beginning but decided to tough out a few episodes since my girlfriend worships it.
Yeah you could def put those planks in the normal map. As for AO, i've heard people tell me that nothing can be overlapping, including geometry? dunno if you tried that yet or not.
Go for it. The experience of working for a game company and being around the dev process will do you good. But ... with the caveat that you are unlikely to ever work there as an artist ... even if you get your skills up.