Hi there, I'm working on a head model, and I getting close to adding hair. I don't have any fancy plugins, I wanted to ask you guys for tips or tutorials you may be aware of to make decent hair, thanks. So far I saw this one, which is useful:…
Hey thanks. My first thought was to make something like the Raven -gunship in Elysium, which i thought was might cool. My second thought was to create something like functional scifi, ie. a ship which actually might fly in real life. Turns out, it's a pain in the butt to accomplish. Here's some reference i've used, but…
@almighty_gir Lol did you know I ended up checking my thread on every mobile device and computer I could find to be sure there was no problem coming from my side ? Don't do that again man :p Thanks for the feedback ! I'll fix all of this, right now the body is 7 ⅓ heads tall, because the actor measures 1m78. But yea the…
Well, have more or less the same problem. When i want to save tiff using crytif plugin, window with properties just pop up and pop out. Like something just clicked ok/save button. Fun fact is that tiff file is saved. That trick with oppening different file saved before doesn't help. I'm using brand new installed Photoshop…
In truth, I was still learning. 2016 was a long time ago where I thought UE4 was the only software I needed. If I were to go back to UE4 today, I would stick to my original plan of a game that only uses hand painted diffuse textures and nothing else. For photorealism, I'm making pre-rendered cutscenes where I just design…
Hi guys, I'm attempting to sculpt a tiling wood texture in mudbox for the main walls but I'm having trouble with the equivalent of zbrush polygroups. I have one obj file with 7 separate objects in. I've worked out how to lock some objects so that I'm only sculpting one at a time. I have one of my wood planks at subdiv…
I've played for like 5-6 hours so far. Visually it's a rollercoaster, some areas look really good and some areas look downright bad, super noisy textures, grain in general etc. It does look last-gen in many ways. It looks like older ways of doing things, that it's not keeping up with current trends or tech. Gameplay-wise I…
Surprisingly I have the ati radeon 5870 and it runs maya fine, even works in high quality rendering mode. It was a fucking hassle though finding a driver for this card I prefer nvidia but I did not have a choice this was the best card they offered at dell.ca. If you're using mental ray to render then the graphics card…
Meh. I just think the future is going to be prodecuralizing things so artists no longer have to touch it. Hair sim / physics would be nice. Cloth deformation physics would save a lot of zbrush/baking time. Removal of Normal Maps and just support for a lot more polygons (tesselation). I dunno. I think our current pipeline…
The Order is to the PS4 what Ryse was to the XBox One; a marvelous visual and technological achievements which lacks depths in terms of gameplay. Applauses should be given to the artists, grins should be held agasint the game designers. They could have at least, integrated some subtle RPG elements or something like weapon…