haven't read at all but what you observed is called affine texture mapping - and its something that happens in the viewport of 3dsmax. Nothing wrong with your UV's, propably all fine in your engine if it has modern GPU handling (corrected mapping) of those things. If it still persists (depending on how your engine handles…
You'll need a SMD export plug-in for 3dsmax popular one is created by Wunderboy. You export to .smd meshes and animations then use a .qc file and a compile program to convert them to file formats that source understands. I like to use GUIStudioMDL which is also written by Wunderboy. You'll want to hit the valve wiki and…
http://www.cglearning.com/category/3dsmax/page/4/ Here are few tutorials of making male and female. The difference is, Male head and lips are bit slimer and wider than female lips. It has few scars and the jaw is wider. Also the forehead is wider. Female head is a little slimmer, and jaw is almost V shaped and slimmer.…
That was my point, it doesn't get installed in the 3dsmax folder, but in a totally other folder (somewhere in the user/appdata folder wich is totally somewhere else). Wich is why I said "search for "xoliul" on your C:/" Anyway, with that "fix" I posted it works fine here. So to iterate: -Go to your max folder -> Scripts ->…
Hello, I think we have a problem related to this topic and we're discussing it here: http://www.polycount.com/forum/showthread.php?t=137918 May I ask you why you need that FBX? Perhaps it's the same reason why we need it too: export material IDs from Maya/3dsMax and load them in DDO with something like the old "material…
As a matter of fact when I launch Max2008 on a Vista 64 machine, I get a little popup message telling me that the OS switches to the classic 'XP' look because the latest Max is not compatible with Aero. Weird! Glad you worked out your problem anyways. Also I think I'll never understand why you call 3DSMax 'dsmax' hehe :P
if you use a superspray particle system you should be able to set the particle type to "metaparticles" These should be pretty convincing water droplets. Or try using a blobmesh linked to particles - or any other kind of geometry.…
Hi guys, thanks Igami, I start to know better this bad girl, but any feedback is really appreciated! @Scythe: thanks! @Kiyamlol: I used Zbrush to reshape the base human mesh, then all 3DsMax over the body. Now it's time to move to zbrush and place some skin/armor details.. I just made a quick pose with transpose master to…
Started modeling assets for the environment. The plan is still to eventually create a sewer level in UDK inspired by this scene. So I am creating each object as its own stand alone asset with a budget of no more than 5k triangles per. Here's the first, the furnace.... 3DSMax, xNormal, Photoshop 4930 triangles Will work on…
Your easiest bet is to go the 3D paint route. There are quite a few apps that alow you to paint directly on the model, 3DCoat, Zbrush, Bodypaint... I think maybe the latest version of 3dsmax has some tools to do it as well? For simple rock stuff like gravestones, sometimes I go ahead and do the texture right on the hipoly…