Well, some pieces you finish some you don't. The most important thing is to know what you want to do with your life. If one of your goals is to become a better artist then you need to put some hours into it even though you might not feel like it. It should always be some kind of fun though, if you're not up to a big…
Thank you for taking the time to reply! For the anatomy, looking at it now i can see i need to do a lot more to it. The top of the quads are extremely block like. I did try to take care with the muscles during the base mesh, but ended up not defining them enough during the sculpt. I'm also no longer a fan of the original…
I like them. They remind me of the 'new aesthetic', a style/concept that's been around for awhile but someone put a name to it a couple years ago and it debuted as a major trend this past SXSW, at least in graphics design. Haven't seen anyone take it into gaming yet though, although I imagine it's heading that way. If you…
Completely valid arguments there Anthony, as I said it could easily run off into a UDK Mats Lecture (You guys should do one by the way :thumbup:). Either way I'm sure the guys will learn a hell of a lot, it's a great demo scene. As far as what Zac said, diffuseBoost is only half of the story. You also need to bump up your…
Materials are looking great so far! It's good to test it in different lighting conditions, but as Deforges said, if the lighting is bad it will look bad regardless of good materials. It's just a matter of averaging out the results so it looks good in most conditions. While there is nothing wrong with an HDRi like this, in…
Hey, so just doing a little update. Things i have done. Tested out some blending methods between the tiling 512s and the bespoke terrain. I did this using the actual cryengine terrain as well as a series of Decals. I also got the roof in, which looks super tiling, but will break it up with geometry as well as perhaps a…
Did you bake those normals in handplane? Your normals are all borked and look less a tangent space normal map, more an object space normal map. If you did bake them in handplane, make sure the handplane model has its mirrored UV islands shifted by 1UV space left/right. Also, make sure that that model you're using handplane…
90% of the time, Never use the manufacturers software. Use the chipsets version. The linux page lists the chipset as the Realtek RTL8188CE http://www.linux-hardware-guide.com/2012-11-04-asus-pce-n15-pcie-802-11n-300mbits-wps Here is the page for the software:…
@Jmerrick Thanks man! ^^ @Pixelpatron It is still in development, the team at Compulsion is hard at work trying to get everything ready for the public, as well as creating a good kickstarter to help garner community interest with the project. @daniellooartist Thank you! Most of the work that isn't WHF related is honestly a…
Looks great! There are some great mobile shaders for Unity you should try if you want to optimize but keep the look. MadFinger made a great post with a sample scene and all their shaders (with open license) http://blogs.unity3d.com/2012/03/23/shadowgun-optimizing-for-mobile-sample-level/ There is also a great terrain…