Indeed +1 As an example my choice of DCC app, typically you'd use something like a quad remesher operation then manually edit remaining surface artifacts but rapid conversion is fairly dependent on the object's complexity, as well. Parametric vs Polygonal paradigm i.e. pros and cons
Personally I write down a checklist in the morning or the night before. For example, if I'm studying I would write down milestones or specifically what I need to study. As well as chores and other non-art stuff. Whenever I'm working on my art I do it in silence first so I know what I'm trying to do. I only put on…
A good tip to bring more depth into the scene is to add some meshes for curling wallpaper and hanging ceiling plaster. Here's a good example from Metro for the ceiling. I guess for the wallpaper it's self explainatory, but if needed, in the volga level are some good examples to find. It's a few polygons more for an…
Ah, I loved Aquaria. I think you're off to a very solid start here, but you need to take a step or two back and develop and detail up the body and costume. A lot of her is still quite soft at this point and a little blobby in places, most notably on the feet. I'd probably take the time to work out what extra details she…
If the concept and base model is done and locked, and nothing goes wrong, it would take 2 weeks. But very often we have to tweak models during the building, revisit the concept and design, change something for easier animation etc. I would say it's more often 3 weeks from concept to finished and working in game. Of course…
Schools are happy to take money from you, but they don't guarantee they'll get all students a job. Those examples you posted is proof of that. Students can submit anything during class and a teacher has no choice but to pass it along. In reality, those renders are very far away from getting noticed by a professional…
when you guys mention averaged cage, how do you go about doing that in max/maya? i dont think ive noticed a button that says average cage unless im an idiot and haven't seen that. i hope this isn't getting off topic but i ran my own tests when i was taking a break from work on thursday and ran these similar tests. then i…
Well all I know is our water needed to flow from right to left to down to right and so on and those three colours in the examples given to us only did "up" and "down" whereas the colours I used gave me exactly what I needed. Either way it's not a big deal if there's a simpler way to do it, all I know is my method worked…
Sure my version is messy, Im not going to take the time of an actual artwork just to demonstrate a point. Its a demonstration of examples put on an image, thats why it is cluttered (and because its badly executed) On a side note, I did not put much time in the descriptions, but theres a vast difference between a PDW and a…
Nice! I totally forgot about the Cross between the Normal Map and Aniso Direction. I have no idea what s_den is honestly...it adds about 9 extra instructions in my case and makes it darker for some reason. The only thing I'm worried about right now is how well something like this:…