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Re: Workshop #4 - Grimm_Wrecking
Reply by
kyle.rau
·
May 2010
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Contests & Challenges Archives
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Game Art Workshops
your epic wires on that bullet shell have inspired me to attempt it
Re: Taking an art dump...
Reply by
Gannon
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Aug 2013
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3D Art Showcase & Critiques
smells like art and I like it. Great sculpts sir :D
2 results
Re: Seams in mirrored geo
Reply by
mdeforge
·
Oct 2011
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Technical Talk
Are your UV shells stacked by chance? If so, the normals won't be correct.
Re: Horseshoe Crab
Reply by
Carabiner
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Jan 2019
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3D Art Showcase & Critiques
What are all those tiny shells at the top of your UV sheet?
Re: Oven baking a graphics card
Reply by
oXYnary
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Feb 2011
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General Discussion
I wanna know how someone spills OJ on a graphics card..
4 results
Re: Overlapping UVs and Normal map issues
Reply by
cptSwing
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Feb 2012
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Technical Talk
splitting smoothing groups according to uv shells might help, yes.
Re: Hollow Moon Theory...Orbital Base Satellite
Reply by
the_meshmaster2525
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Jan 2019
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3D Art Showcase & Critiques
Thought I would include a pic of the Station relative to the Shell of the Moon.
Re: Collapsing Displacement Udims
Reply by
Eye_Of_Thundera
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Apr 2017
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Technical Talk
shells have been Normalized in maya so they shouldnt really be encroaching!
Re: How to not waste texture space while keeping texel density in check?
Reply by
poopipe
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Aug 2018
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Technical Talk
It'll probably fit at 10.24 if you straighten shells and overlap stuff
Re: BOMBS
Reply by
adam
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Jan 2011
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3D Art Showcase & Critiques
Perhaps! Check my ref's :) The shell is assumed empty in those shots.
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