nice! is it possible to animate the "turbulence" and initial velocity of the noise in its current state? or is its current speed like its default? I feel like some anticipation would go a long way. I'm pretty sure I follow your thread on RealtimeVFX too XD
definatly stick with Nvidia. I made the error of going for ATI, and so far, realtimeshaders in maya do not work at all, I have had a bug with PS cs6 wich made it a pain to work in unless I turned off some thing in the preferences. if you do still want to for the ati, maybe have a look at the XT/tahiti LE version of the…
RealtimeUK is looking for talented artists and leads/managers! For both our Westby and Manchester Studios in the UK.We offer state of the art production environments and Cg pipelines to help create the next wave of game cinematics and automotive CG content. A great chance to work on ground breaking CG that is defined by…
i would love to add something or rather ask again :) im also having sensitivity issues when i move around. so is there a way to adjust the sensitivity? of course im aware of meters and cm, but right now im working with realtimeasurements. a castle that is like 100x200 meters. i already adjusted the near and farclip of the…
What do you want to learn? I'm just finishing up a basic/intermiediate course in VFX creation using Houdini and Unreal. If you throw me a couple of ideas for what sort of advanced effects (other than what you already mentioned) I can start planning something :) Other than that, realtimevfx.com is the place to ask.
Hey there, I am just starting out with RTVFX myself. I'm not sure if you have seen this stuff already, but it has been helpful for me: UE4 Intro to Cascade Playlist: https://youtu.be/OXK2Xbd7D9w Real Time VFX Forums: https://realtimevfx.com/ Dean Ashford also has some good tutorials for specific effects:…