Where do you work? I work as an artist on slot machine games What type of 3D work do you do? I do a mixture of both 2D and 3D and am a major generalist as I work doing Graphics Design, Illustration, 3D modeling, texturing, animation (both 2D and 3D) and editing. Basically any type of graphics that need doing for slot…
The difference between your 2 counts, one is the polys, one is the vert count. neither of these are relatively usefull. Change your veiwport stats. to read the triangle count. When it comes to budgeting thats the stat you want to pay more attention to. For your female character, its a good start, but there's alot of areas…
I had a similiar issue of having some kind of shared content between projects that all my colleagues could use and edit, and my fix was to do the following(windows only): 1. Create a basic engine plugin(without any C++ code) following the guidelines in EPICS own documentation:…
On a side note, does anyone perhaps know why exporting/saving through a script would cause maya to throw an error when trying to overwrite a fie? EDIT: actually it's not even writing the file the first time. it simply isn't there. I've checked the properties and it says it's read + write for my user. Maybe I'm going about…
- You need to download the game assets i.e. the game - It only works with TF2 right now - There's lots of tutorials but the cliff notes are "you export several .smd files, write a .qc file that describes how they connect, put it through soursdk/.../studiomdl.exe, and then your have a .mdl you can use in game." - Do not…
You could make new player models for Darkplaces Quake. I've been working on stuff for a friend's mod, but haven't done any player models yet. It's a feature-filled co-op mod that uses custom Quake2 player models at the moment. I did get a monster in, animated and working fine, using the custom IQM (Inter-Quake Model)…
Tossed it into black and white mode, more ideas for direction at work. I'm still feeling weird about the arms...I like the sleeves, but something about the lighting is still making them seem very flat. I might change their position entirely, not sure. If anyone's got any paintover suggestions for that, feel free. Edit:…
I just finished the game. As a side note, I have played all the other incarnations of FEAR as well. I thought the original was great and in my opinion is still the best by far for thrills. Here are my thoughts: 1 Awesome enviro work, but levels have lots of repetition - still fun though. Somebody went nuts with the…
On the uniform... (prepare yourself) No complaints. Good authenticity, and it really does help to know what the gear "wears like" to get that extra edge of authenticity. Two notes though. 1.) as others have said, the faces need a little work, Not a lot but a little. Do the helmets come off when the soldiers are shot, or do…
Yep, I was using a shortcut key I defined for 'toggle NURMS preview' you can find it under editable poly in the keyboard settings. I set mine to 'N' for NURMS. (n is usually set key mode) -Dont confuse it with NURBS- which are different. NURMS just means mesh smooth. for ASKHAT I start by showing how to speed up the user…