Hi all! I'm expanding the DotaHattery to include a list of Hatters (artists), their in-game items, and their latest workshop submission http://www.dotahattery.com/hatters. I've added a bunch of you from Twitter (https://twitter.com/dotahattery) already, but if you aren't on the list (and would like to be on the list),…
Really lovely looking work. The cloth textures are insane! The armour details have a very nice subtle pattern on the surface, did you use a roughness variation for that? My only CC is: I am not sure if the blue lines in the armour plates are meant to be painted on or are a bit of lace running through the armour plate? you…
Agree with this 100% I did a course at Uni which was split into two things, 3D art/design or Computer science/programming. I always found the coders were much worse at writing and communicating. I found a lot of them to be lazy as well, but there were plenty of cases of that in every course. They were better at Math…
@Enviromist Thank you! @czepta The label does need a bit more loving to . I'm going to add a few more masks on it to hide the digital-ness of the label. Thanks for the feedback! @Poinball Thanks for the nice words, I use Maya/Zbrush/Substance Painter and putting it in UE4. Be geo did you just want to see the wires? Nothing…
Hi Ingemar! When you click the green icon in the future you will end up on the megascans website, there you can download your materials and after that import them to any texturing software. for DDO the process would be to simply add a new material. We´ll see in the future if there might be some way of cutting that step as…
new update! i re-did the leaves again...i cant figure out why they look so wrong, seem over saturated but when i de saturate they look too dark. I'll figure that out later. I'm going to take a new direction with the roof and add realistic elements to it like support beams and stuff. I'm also going to completely redo the…
wretchedgoat: Thanks! blue_skies: Thanks man :) Fenyce: http://www.livestream.com/allanp/video?clipId=pla_750c3db2-8652-417e-89b1-591f5da4d228&utm_source=lslibrary&utm_medium=ui-thumb part2 http://www.livestream.com/allanp/video?clipId=pla_e7dd4db0-046a-4e28-a56d-ce024b690993 did this one just for you bud, still working on…
I did the gun at home last night, I strayed a bit from reference and I will try to make it match more now. I have a little over 5 hours until turn in, in this time I am going to add as many floaters as I can as well as go over my edges and play with them until they are as soft as a kitten. Thank you all for the advice!
Haha :) I did want to move away from your standard square jawed disposable npc. Your right though he does look like a nice guy. Regarding the trousers, yeah fair points they could be dirtier. Im still playing with it so thats something I could relatively easily add in. I do want to make him really angry next though.
that's pretty cool, though the grip looks a little too wide. what gun is it based on? or did you just make a random revolver and add fallout-like modifications to it? what program was it made in? EDIT: i just noticed that the indents in the rear of the cylinder aren't aligned with the recesses that go along the length. in…