Looking sweet so far. I think I would ditch the double cyber hands, eh, my 2 cents. Helps to ground him as a character and you can give him the long fingernail vampire thingy on the one hand. At the very least you can really add some extra character if you're set on the cyber arms by changing their style, like they were…
Thank you for getting back to me so quickly PixelMasher and Deathstick! In answer to a few of your questions, the scene will be a single room with 1 hostage , 1 bad guy and possibly 2 SWAT member which will be rendered most likely in MentalRay. i plan to reuse my models and modify them as need be so i could potentially…
thanks all! Davision: great ideas there :) gonna work through see what I can try :) ok theres a new version in first post.. this one aims to alter the gameplay balance quite a bit. changes: 1- only initial fog is used (exploration). you can view enemies in any area previously seen, this is for tactical purposes to plan…
http://www.gamedev.net/reference/list.asp?categoryid=23 Chris Taylor's Design Document Template, download it, and use it. Your ideas are half baked, and will never attract a team as they stand. Open architecture means 'you dont know, have no ideas fleshed out and you wont be able to guide anyone'. So basically you want…
It's a common issue with this hard drive. I've removed the hard drive and I'm trying to connect it straight to the pc as it's so important that I get the data back soon. Does anyone know how to do this exactly? From what I gather I need to connect it via a SATA cable. I've got three SATA ports in the PC, each with a cable…
Thank you both. The viewing stations in the water would be accessed from underneath, there would be a set of stairs in the stations themselves. I am seeing if I will have enough time to model and texture the internal sections, at the moment they will be reflective glass however (as you will be able to see below I have been…
Hey man, pretty nice stuff here. I definitely dig the lighthouse. A few suggestions though. The brick normal/bump on the lighthouse is really weak. It's so faint that you can barely see it. Give that badboy some more depth. Also the brick texture seems to have a bit too much shine to it. If you look at the full length…
hrmmm.. 2 player Street Fighter Alpha. Me as Ken and asherr as Ryu beating down M. Bison for hours. walking down the first new section of the mansion in the Resident Evil remake. just to the left of Kenneth's body outside the dining room. i sat there a few minutes getting the courage to move toward the raven's cage. and…
oh sure i don't mind stepping away from uber characters (although some of the special characters are still pretty damned beardy). i just don't like the fact that in doing so, it's almost taken away the spirit of the game. i mean, epic dueling when after 5 turns your leaders finally make it into combat etc. Nagash wasn't SO…
I've had problems before with people not crediting me and modfying my work then calling it their own too. Realy, you can take it as a compliment. THEN you email them and say "Hey, i know what you did... you need to credit me as the original artist." It does suck when people don't (and even more so when they WON'T) credit…