I agree with tsuchinoko, the knights are sorta blended in with the monsters. You could try refining the image to make the knights better visible? All you see now is a helmet and some hands, the rest of the knight has nearly the same brown fur as the monster.
Hmm the panda technique could work, but how would I blend those patches over UV shells to avoid seams? Or do you think I could do maya fur across the entire giraffe and bake that out as my base?
Blended materials and 2 uv channels will works. You want a mask based on slope angle and then you can use a planar map for the horizontal surfaces and a cylindrical map for the verticals. How you handle the material bit depends on your target renderer
Oh, whoops! Yeah, probably shoulda mentioned that xD For the tone I'm aiming for, I wanted something that was a blend between Cyberpunk and ominous mystery (like aliens or something). I also sprinkled a little bit of AKIRA in there with the floating rubble and checkered floor.
I always have dreams for whatever game I'm playing at the time. Or the game bleeds over into a regular dream. Like I'm at work, but I have the Skyrim interface going, or I'm redoing my living room, but everything works like Minecraft.
Yup, like After Effects minus the video tools. AE already has editable 2D layers, virtual camera, editable 3D layers, blend modes, adjustment layers. Probably just missing a decent brush palette. [vv]76349891[/vv]
You should try sculpting the pieces and then deriving an AO map and a diffuse map. You can place the AO map over the diffuse (in your favorite image editing app) and play with layer blending to give you a very painterly look. Cheers
Bless. I was headed to haunt their forums after checking this. Thanks a ton. Unfortunately the unchecking use windows ink sets it to where you can use your stylus, but no longer have pressure sensitivity. I used the PSUserConfig fix. Again, Thanks!
Sorry to necropost, but I built a vertex painter Editor tool in Unity3d. It also includes 9 blend shaders. You can paint vertex color in the editor, as well as paint skinned cloth weights. http://dl.dropbox.com/u/18986451/GrantSimpleSoftware/gss.html
I'm loving the environment work coming from this. as it is here's my progress on the incubator. couple of hours so far. screenie from blender.. honestly i'm not sure about the circle on the side. it's skewed.. may just floating geometry it and then blend it in 3d coat.