Thank you very much for critique! Yes the jaw and helmet not welded, but i did not care about that coz the same was in movie) i tryed to copy as many as possible, because i noticed that every time i bring too much things made by myself, instead of copying concept, and began to fear that i cant copy)) About pose - yes its…
none of the weapon textures look finished. you have generic materials and no large shapes, with noise in its place to make it "detailed". so bland! not to mention the revolver is just white... the jungle door looks like it's covered in cheeto dust. sorry, but i'm just being honest. do you have any references you built this…
You're almost there. Two aspects of the pieces need attention. Firstly, the cobble stones look too new and are sticking out too much. They need to look worn like they have been there for hundreds of years and have some variation, I suggest using vertex painting. For UDK 3, Tor Frick made a free video tutorial showing now…
Another quick update, you can now 'throw' (those goddamn animations blueprints are still killing me) a boulder at the enemy. They can 'attack' you as well if you stay in their line of sight and at the correct distance too long. To make this clear I made a quick floating combat text widget, still trying to figure out how to…
I just graduated, and in my opinion I would say don't go until you've paid off your debt and keep practicing what your're doing! A lot of college classes are really just stepping stones to what you want to do. Go on cgsociety, digital tutors, these forums and get critiques from people. People here are knowledgeable, and…
they all seem to have the same level of specular. except for maybe the skin. your axe-head seems to have the sharpest hot-spot, but it's hard to tell because the white is so consistent across the object. I also cannot tell if it is metal or stone, comparing it to your other swatches. doing a simple google image search for…
7 pages down? Really? Well I got one of those job things so maybe that's somewhat of an excuse. I'll post some WIPs so I don't look like such a lazy artist. First is the top floors of a paris building, got a little bit of a project going with the old JDLOKI, going a little slow, but im pleased with the proportions and…
To Begin I will be constructing a udk level based loosely around Tim Hill's concept below I began with a paint over to show the separate elements I need to construct I began with the Stairs central to the image They stand at 396 tris I also in a peer challenge to make a book and texture it I created the following which I…
Woah, cool!! Definitely a beautiful scene. The object in the foreground of the last picture looks a little too perfect. For such an old item, I feel it shouldn't have such sharp edges. I also note how much moss or vegetation is hanging off the main structure, but the (stone?) ground is far too clean and unbroken. Regarding…
Ah, but that can't be relied on. The series has already shown that in its continuity, the future is completely fluid. We've seen a different apocalyptic version of tomorrow in each season of this show. It's quite obvious by now that none of these futures is set in stone. Paradoxes already run rampant. The future Hiro…