Content aside -- Horizontal scrolling is the norm for a lot of portfolios, especially photography -- but for some reason not in the game industry. I don't know why this is, and with all due respect to the others who've posted, it was immediately obvious to me that the thing moved sideways. That said, I too prefer the…
For now.. you may be correct but it might not be so far off in terms of their long term goals. A huge part of the steam platform, and perhaps one of the largest money makers for them is content creation. At linux con Gabe again reiterated that the consumers and users are creating some of the best content at both a rate and…
@ProjectEagleeye Two things. One. "To save your imported meshs, materials etc. you need to right-click on the project folder in the Content browser and hit save. The map is saved seperatly over the main menu." I know this. Just, it's not the letting me Save. I get the error I uploaded. Also, The Load Full Button below the…
Spudnik, i totally agree with you. I have throughout all the contest discussions and getting critics about fantasy and other stuff. I personaly favor the thin line between fantasy and realism since, as you said, real armors are most of the time sort of boring, and the contest is after all to make them get sold. And since…
You've definitely drifted a long way from your original idea, I don't really have a preferred one as they are both cool. While the original had a more utilitarian like look this looks something into fantasy. The architectural stuff you have here is a strange mix almost roman+industrial with those archways. Since they are…
it feels that the interactive book, as cool as it is, keeps me from really seeing and interacting with the actual content, ironically. For example I get a much better idea of your actual work from your forum posts in Flashkit and here on PC, than I do from your portfolio. The size of the book seems small, not being able to…
oops, I kept thinking I'd try and mess with this one, but I forgot until now. I just checked it out and I guess the big problem is that the context you're using when painting vertex colors can ONLY paint RGB or RGBA. SO if you want this to work out you probably need to create your own context. The trouble is that all the…
Working for a young but rapidly expanding game development studio with outstanding technology and strong creative and artistic vision which has quickly made the company one of Europe's leading independent game developers. A Specialist Artist truly excels at certain content creation skills. His / her main job is to create…
This is what I have so far for my add-on... It's far from perfect, but it sort of does what I want. The target weld toggle works provided it's not in an add on... It seems I have the wrong context, Any help would be great. Thanks. The code is also messy and the formatting is way off. Ideally for the rotate tools you launch…
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