I haven't read what others have said so I may sound like a broken record. The work is fairly impressive =) I like what I see. However you have a few things to work on. - Lighting. In the jungle scene I expect to see more green filtered light mixed with a hint of light yellowish brown. Take some time to think about the…
Alright that's looking much better. One thing with the lightmapping that's always good to play with is AO strength and distance. Increase the distance and it might smooth out the dark corners of the walls. This may darken the scene a bit, so lower intensity a touch if you up the distance. Some housekeeping-style things to…
Hey Obscura, I almost didn't recognize you with the new Thumbnail or Avatar, whatever they call it these days! ;) I get what you mean. I recently started a new project and before I start creating the world I had to figure out some things and lightmaps were among those things. So I created a couple of small wall pieces to…
SouL: Really, you should just spend a couple of minutes and actually learn the software. Go into the Advanced Options in the Unwrap window. Check the boxes for "Show selected verts in viewport" and "Constant update in viewport". That will fix two of your major whines straight off the bat. Try setting up the default…
Finished the lowpoly, and as expected it's embarrassingly high poly for a prop but I suppose that's what I get for making something with so many damn cylinders. As you can see, I'm having mad lightmap problems on this thing in UDK, (despite having no overlapping UVs, a high lightmap res, and lightmass set to production…
Code Name: Monster Slayer, Relative to Darkness is a game based on objectives, vendettas and intel to garner power and upgrades. Objectives, vendettas and intel decide the progression of maps in the campaign of five on five first person action. The game's ambience is that of an homage to the horror movie genres of American…
from 5:54pm duration to 7:05pm / 1:11 h/m time-frame 64 SAMPLES 193 samples = 2 hours for 1280x720 = 10 seconds turntable. 41.7gb to 39.7gb file = 2.05gb's AVI-lossless. Guesstimates: should be x3's amount = 3h:33m's+ for 3k. 6.0gb's+ file for "3k." and 12gb's from/to 15gb's for 6kres, was 18 GBS 12 hours+ <Actually is…
Then make it consistent. Either everyone gets credited. Or no one. This deals with how you see what you do. If its just a job. Then so what. If its something you put your heart and soul into, then yes, its very important (ie ego). Again, there is nothing wrong with this either. Its a different POV from those that just see…
Put on your poncho... Batch Render: * Using batch render hurts my brain in so many ways. * You need "active time segment" or "range" selected in the render set up (totally differnt dialog box) if you specify any range of frames in batch render. If its set to single it will render all the frames to a single frame…
While I still see no real alternative. Just wonder if it's only my impression. For years I see only cosmetic improvements . Node bypass been best of them IMO yet took decades of users prays . Coming to Blender nodes feel so much like breath of fresh air . Any custom node saved in a library could be done local to the file…