Decided on trying to get the nitty-gritty out of the way first and made sure the import process went fine. After building the geometry and binding them to the skeleton, I was ready for import--but then... Wat. Why you do this to me Dota...? I dig the relatively new features the importer has so I don't have to hack the game…
The load times are bad but if that isn't an exaggeration then it is possible something is faulty on your end. I know people who have trouble connecting to the servers (due to either location or poor connection) are reporting longer load times when playing online, but personally I've yet to experience a load screen that was…
If you are a game artist and produce assets for use in a game engine then its pretty important to know something about the rigging and animation of those assets. Even if you are just sculpting concepts you don't want to be making things that can't be used. I suppose it depends on how much time, money and what you…
Hey man, here's some crits: From the front view: mouth wider nose less blobby (define the nostrils more) Make sure you have the eyes wrapping around (the eyeball is a sphere even on a monster like this, so the eyes are def. not wrapping around a sphere properly atm). pull the eyes down slightly, and pull the mouth and nose…
@Dis, cholden The pixel density is actually pretty close, maybe the wood is slightly smaller. I think the main thing that you guys are seeing (I see it now as well) is just that the "style" that this one is painted in is sort of different from the rest of the building. I guess more specifically, the noise frequency is…
Hello everyone, I wrote a quick article on some thoughts I had about providing constructive criticsm. Since we are in the media age, a lot of artwork is shared and a lot of feedback goes back and forth. I decided to elaborate on some experiences of mine, and provide some feedback that i'd thought i'd share in terms of…
Thanks for the links Eric, the UDN one about lighting is very helpful. Also thanks Mike, I see what you mean about the saturation of the wood and I'll definitely have a look at fixing that. Now you mention I can't help be drawn to the bright orange bits! Quick update on this, though not done too much today. I've completely…
nope, I'd say that 80% of the albeit wonderful character work that gets done end up in a t-pose. then 98% don't get rigged, the 2% that do are just rigged so that they can be put in some sort of pose instead of the t-pose (if its not done by just moving groups of vertexes that is). anyhow, I'm gonna say that the rigs…
For a first try at head sculpting you did remarkable well , imagine when you learn some more anatomy what will you be able to do Nasolabial fold to lips transition looks smooth in the reference you have it over exaggerated .You could push even deeper corner of mouth and eyes [medial and lateral] , bottom of wing of the…
1) Set small goals on an hourly basis. "In an hour I'm going to have 40 quick concepts done." or "In two hours I'm going to have the low poly of this tree done." The reason I suggest hourly goals is because if you give yourself the entire day, you'll procrastinate and possibly just give up. If you don't make your hourly…