This is a cool idea. Using Max 5.1, when I Alt-Click to remove a vertex from the spline, it kicks me out of Draw mode, and I can't re-enter the same spline. Looks like Undo isn't available yet. Would help avoid the need to Alt-click. Overall though it seems like an unweildy modeling process. It's pretty click-heavy,…
Thx Gauss, the stuff could really be better, i don't mind the space station itself, but the rest is dated. Either way, none of the assests there besides the main char will be in the actual game anyway. The movie was done 2 years ago and has since then been re-cut a doucent times and released over and over it seems. It was…
Hi PelleK, I am still learning topology and am not yet confident critiquing the edge-flow of your model but below are some links that have helped me to understand topology. It looks to me that your model could use a bit more volume in her hips and rear end to match the concept a bit more. As for her face looking manbabyish…
WoW is a special case, many people who play WoW only play WoW. Note that no other MMO has touched WoW's numbers, even big properties like star-wars can't get anywhere near close to it. WoW is a phenomenon unto itself, it's taken game developers many years to learn that hard lesson by the almost every struggling MMO going…
Ok been playing this for a few hours... here are my thoughts. Visually the game looks great, and it does feel good to play, very fluid and smooth. I don't care for the soundtrack although the way the music is implemented is pretty awesome. Generally speaking I'm enjoying it, and it's definitely a fun game. However, The…
Ah sorry. Because people don't like spending ram on a 16bit image. At the least, that's why Adobe Photoshop probably does it. I imagine it went like this: Customer: Adobe, why can't I have linear blending? PS engineer: Well, if you go 16bit, you can have it and it won't look ugly. Customer: But then my images take up twice…
Awh, so many helpful notes :) Thanks! @BradMyers82. I actually love quake, so i'll check those models and textures :) I totally agree with you about his skin, it's a bit too flat, need more shadows :) and some more color i think - ears and nose, a bit more red and lips. And of course i'll repaint his hands and arms :)…
Im not going to wade into the critique on this one much, as its a topic of some contention. Youve expressed some concern about the breasts. Without going into too much detail I would like to offer you two suggestions that I think will greatly improve the area. 1: Merge them with the body and smooth the connecting area of…
Hey Nicholas, After taking a look at your site there are some things that I would look at changing/ fixing up. Layout: I like the layout, it's pretty similar to mine but having your thumbnails on the left side and your info in the middle at the top makes it look like you have a html/css error in your code. Personally I…
Here's my Maya to Xnormal workflow using custom cages. It should work every time. 1. Export your highpoly mesh as an .OBJ file. An export straight from Zbrush is fine. 2. Export your lowpoly mesh from maya as an .OBJ file. Check that the .obj export settings have both normals and smoothing checked "on" before you export.…