I'd love it to have all kinds of infos, from a place where everyone can upload tutorials they've made, which will hopefully be nicely categorized, to write ups on pros and cons of various 3d programs to explanations of tecniques, to links to helpful scripts.
Wow, that's crazy stuff. I have to ask though, are there not some kinds of hard feelings comming from Iron Lore? I mean, seems like it could strike some given that some new company just moves in to the building and poaches their employees?
Cool trailers and stuff. But! Anyone knows how to get that kind of effect running on a website ? http://www.1-18-08.com/ I'd love to see this adapted as a kind of bonus messy page in a portfolio. That'd be great! HTMLers speak up!
It might have actually happened, someone just posted these. http://www.icb2.com/supersnake2012/Tal.wmv When the camera cuts to Morgan, you hear Tal say "I'm big" as in reference peen Now if someone would post a vid of the actual moment...
Unfortunately there's nothing quick about the process. It took me all day to get it that far, with tons of minute tweaking. If you want the process that I followed, though, head here for the whole rundown: http://racer445.com/pages/tutorials/ak-tutorial.php
I think the muscle structure in the arm is really good, the rest is coming on very well ... i cant wait to see how the arm and torso is gona join , coz the topology in that area is pretty good for a early model ... keep it up , and welcome to polycount
This was the best ref i had i think: http://www41.tok2.com/home/bluegale/seburo/images/MN-23_wall_05_1024.jpg The design is by shirow, so just google image search things like seburo, mn 23, shirow, etc.
Mintoes and Mentos are two different candies. Mentos have a an outer shell which seems to be a very good surface for CO2 bubbles to form, on that note it would be very uncomfortable to try and swallow an unchewed Mentos to see what would happen in your stomach.
Seeing this trailer was a kick from the mule of nostalgia. Whilst I'm a little underwhelmed by the visuals, hope will have it that it'll be a damn fun game with 1-4 player co-op and "CoD-style" multiplayer progression... Let's hope they pull that shit off!
I think I found a bug for you. Keys at the end and beginning of the time frame don't seem to want to change. Adding an extra frame to the end and beginning seems to fix it though. Something to look at maybe. COM changes work now though.