Haven't worked as a CA but I've worked with directors like Marc Taro before: http://tarosan.wordpress.com/ . Usually in a studio environment you get the bulk of your design directive from the DA or design team that includes the da, producer, lead designers, owners, etc. And before any drawing starts, not including work…
I am working on a series of characters for anatomy study I started with a character tha was on my mind: and now I am doing on these concepts below: https://www.artstation.com/artwork/kNGQLy /https://www.artstation.com/artwork/Xg56PR wip: my references so far:
Here is the rough/crude concept that I put together in Photoshop. I know a few items are not sized correctly within the concept but I am just wanting to get the mood and atmosphere I am going for across. I will definitely be adding more trash, and other assets to fill the scene. The ship was added to add a dramatic…
If you want to make compelling character sculpts you really need to stop focusing on details and start focusing on overall form and anatomy. Take your time with it as well. It does you no good to speed though the process without having the knowledge of the anatomy first. I really recommend doing anatomy sculpts before…
Your Dazzle set if very nice! I love the concept - the colors will have to change a little, but you know that =) You changed a few things in your sculpt... and I can't agree with them. The mask in your sculpt make him look like some stupid dummy, whereas the concept had this evil crazy person feel to it. This could change…
Hey there! If you are trying to match the concept, there are a few things to work on. Mainly the proportions, she's a lot thinner and taller in the concept, and her body has more of a bell shape, with her chest being smaller than her waist. Also is you are just using a texture for the eyes you probably don't need the extra…
I looked at all the concepts and then at your work, and although they look similar there are a lot of details that are off. Paying attention to details is important if you want to show your employer that you can reproduce something from 2d to 3d with out distorting the original intent or designs. Just as an example (as I…
I second Jackablade's thoughts. Also you should tweak the head shape into something more like your concept. Set the flow of the throat to a nice arc and shape the back of his head in to a nice bulge - just like in your concept. I like your paint job on the bird, but the stone looks almost to realistic. Try an easier more…
Looking at your portfolio, I get this sense of "wanting more" from your work. At inital read, it looks like half-finished illustrations mostly. Your strongest piece to me is the ink looking one at the bottom because the mood and evocativeness comes through the strongest. I want more pieces proving you're doing visual…
I'd find out what exactly they mean here, before dictating what they should do. Maybe they weren't clear enough in explanation. I don't know, but I thought this was just concept art, and maybe they're planning on using a PBR game engine like UE4 to bring their concept to life. Though, if they are talking about merely…