3D Modeler / Texture Artist Needed at Bohemia Interactive Simulations http://www.bisimulations.com/ Location: Prague, Czech Republic Department: Development Bohemia Interactive Simulations (BISimulations) is the leading developer of game-based, 3D simulation and training software. Used by military and commercial industries…
Hello! I am very happy to say that id Software is hiring again! If you want to be part of the next big thing and work with people as badass as yourself, go to the link bellow and apply. id Software is seeking an experienced 3D Environment Artist. Candidates should have skills in asset creation (from high resolution and low…
I know there is a ID map in substance painter, but it seems like I have to paint whole mesh only on a single texture... am I missing something????? How can I paint a mesh with multiple parts? ( one basecolor texture for head part, and another for body part.. etc..)
It's about a hacker that come out of retirement for some reason or another(this involved getting a brain box installed). The only other details I can remember are that cyberspace was a bit like the matrix, ice had something to do with security, there is a subplot that features a fat retired sociopath hacker named pacman(i…
Hello everyone. I'm having a problem while baking material ID map in marmoset. I'm importing lowpoly and highpoly models in marmoset and dragging them in the required slots of baker. All the maps are baking fine exept of Material ID map. It goes just blue. I can't understand what is wrong? I assigned different materials to…
I have a white line where two materials meet and I've tried adjusting the tolerance and hardness of the id masks but no luck because there's a point where if i increase more the tolerance the materials appears on places it shouldn't and hardness doesn't seem to fix it either. So, i'm thinking it's due to antialiasing, is…
So i've run into an issue for creating color ID maps for Quixel DDO the object i'm modelling has lots of varying material changes and i don't really know how to approach making the color Id map properly in this case. In this case i modelled alot of the golden trims in Zbrush by masking and using deformation. So they don't…