Thanks for the comments guys. Ya'll are right about the building angles. I actually did that because in the reference image there's clearly a much narrower field of vision and I was trying to tailor that same scene to a much wider FOV, hence why there's strange angles. I've gotten that mostly sorted out today by…
Here is my opinion, Blogs are a nice way to show you are a human being, I know a lot of employers who actually look for written material before asking for an interview. I have to agree with chris, all your artwork seems to blend together and not really have a focus point, while it is nice to show you can do good…
Hi all, So it's time to put a description of the creation of our room with the throne. I want to ask for forgiveness at once, because not long ago began to spread all (we work and all his spare time was spent on the creation of this room and did not have time to create a blog). To begin with distribution of…
I use MODO for modeling and UVing prop assets for game
engine use. Scripts 1-5 improve general usability/UI. 6-7 are a part of my modeling workflow. 8-10 are a part of my UVing workflow. * Eterea Snapping Bar – Cristobal Vila http://community.thefoundry.co.uk/discussion/topic.aspx?f=119&t=80869 I dock this at the bottom of…
Nice work there. Here's my critique. So far your work has improved a lot and I'm not the type to keep repeating my praises so bear with me when I get nit-picky with the details. What's good: The color and perspective is nice, setting the main focus (the woman holding the sword) and muting out the rest is emphasized by the…
My brief two year stint of college is over. I feel like I've come full circle, and even though I accomplished a great deal in a short amount of time, the thought that 'the one-eyed man is king in the valley of the blind' steals most of the victory away. I've learned that success is action through ownership of oneself, not…
I am afraid not even the director in common modern perception of art. Until a game deliver a sort of political message maybe. A manifest of a sort. But since it would probably affect the sales rather negatively and risky by its nature it's highly unlikely now with always rising production costs. But who knows . the "true"…
This sounds like a non-interactive animation, so you don’t have to work within the constraints of walk cycles and automated blending. Instead, this is a performance, you’re communicating the rat’s internal mental state through what it is doing. You’ll also want to make sure the feet are connecting with the floor, not just…
Cool thread! My theory is that a good horror game makes you (unconsciously) dread your own reaction to the enemies. There are lots of action/horror games on the action side of the spectrum with really scary enemy designs that don't really scare you because you know when you encounter them you'll just whip out your twin…
Well I added in some basic state AI, so AI can be assigned multiple teams and will attack opposing teams from an array. Currently has three states of AI, Safe -> Caution -> Engaged. Implemented personal "sound system" so if a gunshot is fired nearby, AI will move towards the shot location if not currently already engaging…