i agree about sketches looking better than concepts. there's lots of cool designs in your 2d stuff but it seems you don't have a good technique for digital painting and shading yet. most of those colored concepts look very flat and they have a kinda cheesy look due to usage of soft brushes. colors feel too bold as well,…
Amazing detail on the HP model! I dont think the detail is quite showing up well on the LP model. Maybe you need to get some spec in there to help highlight the normals? Also, the GI map seems a little soft. Maybe try some sort of dirt map to really punch up the detail. BTW, how did you do the weld lines? I tried something…
You're a legend. Shellmod is great! If you're looking for any new features, one thing I'd love to have is Crease support propogate from the control mesh onto the shell mesh (Edit Mesh->Crease Tool). Coming from 3ds Max and Zbrush, I use it a lot to control hard and soft Sub-D edges, so this could help a lot with my…
Looking pretty good. Most anvils are rounded on the horn. Also, the way you have damaged the anvil seems like the anvil is made of a softer metal. These things are made to take a beating. Things that make it seem soft : The long slits, these should probably be a lot shorter, a razor blade wouldn't harm an anvil like that…
"Hold B to flip vehicle" :smile: The edges look a bit soft but it might work well when baked. It would be interesting if you added bit more geo details, stuff like wires and tanks or other things that arent part of the vehicle body, if youre not following the game model super closely. Also things like where the wheels…
I would take a look at this http://grassetti.wordpress.com/ecorche-statue/. That should help you understand the muscles and how they attach in to the skeleton. Also I frequently look at scan images while I am working. Here is a blog with tons of free images: http://www.ten24.info/?page_id=31 Here is a specific image to…
The Sleeping Beastie - loretah The Soft Harted Executioner - Lolthers The Time Keeper - Pixelgorilla The Tourment - DavisAnand The Tribesman (Beauty in culture) - MKAH The Warrior - Wayfray The Water Mouth - Dimfist The Weedy Dragon - Arkadius The Wicked Spider - Lillet Thunder - romale Tizus The Beast of Rome - PokerOne…
Yeah maybe that will do the trick. On closer inspection of the photo's I'm able to see more actually so maybe a sharpen pass will make them pop just that little bit more which is okay as he's a grizzly character as opposed to a soft skinned feminine character. This would look awesome in either engine. Which engine have you…
*Board stuff* Now that getting closer on anatomy and narrowing in on that step I've grabbed some boards and came closer to a decision on what I'm looking to make. I want a death skin but also my own design a bit. Keep features Riot has but enhance it to "cooler" but also "simple". Really fond of animals, Warcraft and…
Your progress is really nice man! One thing is to double check the upper shape of your skulls and their overall proportions. They are a bit elongated and a bit balloony in the back. Also the Temporal arch is a bit to soft in your latest skull, while the chin and teeth are quite wide. Also I would recommend to do the neck…