Nice points Per. On the recent domwar2 entry I worked on, I pretty much used basic full relaxed segments with as few seams as possible - there's probably more "wasted space" than if I'd spent longer gridding them out and making perfectly straight lines, but it was much faster to lay out and paint, less time worrying about…
Heya, thanks for the feedback! I guess I was a bit too tired to spot that overblown light. Thanks for pointing it out =) Also, if you mean the brown walls with green stripes, those are not meant to be wooden planks, just regular paint. In case you missed it, the reference image can be found in the original post.
Yes, i need to work on my hand painted Texture skills though ;) as you and I both know. :) Thank you all. I'll try and post a few more shortly. Yes it's modeled. The Pealing paint came from an online reference at CGtextures. I collaged together a few pealing patterns in photoshop, then projected the pattern to a single…
sRGB isn't too hard, but most of the definitions are very technical.. because its a technical subject. Of course technical doesn't have to be dry and jargony, which is where they likely fall apart. The quick and dirty of it is: its an encoding scheme to make images look right on CRT monitors or old TVs. Its been around…
I don't think anybody is reading it besides Rima. For me, if there is not a clear point within a sentence or two I aint finishing, and Nikhil is never making any clear points, it is all scatter-brained as if he has few logically formulated thoughts of his own--rather that he has been spelunking in the bowels of youtube and…
If you’ve shipped enough work, you’ve seen this moment: You approve a render. Someone changes one small thing. The final output doesn’t match what you signed off on. No one did anything “wrong.” But now you’re explaining differences to a client. That’s the problem we wanted to solve. The Real Issue Isn’t Quality — It’s…
Overall I dig it. The modelling looks spot on and your normals are reading well. However: Right now the wood looks like printed wood texture laminate/veneer, vs wood. The grain is really overpowering for the type wood/cut that is. As a whole I feel it detracts rather than adds. If you wanted to keep that grain pattern, I'd…
Well there's always Digipen, (did not go there myself and have no idea if it's a good university or not other than the original Portal/Narbacular Drop team was hired from there) I personally just when to my state university (UConn) and studied Illustration/Studio Arts/BFA stuff, which I thought was a great experience. I'm…
yeah it looks good but when you get some different lighting in there i think you'll get some better crit, and mess with the material too so it shows off the details as well as possible with some nice specular highlights. looks damn solid though man. as for the render in mental ray, there's a few things. for me, personally,…
update, now it incorparates the selection of a poly object under the following conditions it will snap all verts of the poly object - you are in sub object mode 1 (vertex level) but no vertex is selected - you are not in sub object mode 1 - or not in one at all at any other case meaning that if you selected a few verts it…