Hey folks, Here's a character that I made for my follow up visit to SCAD (Savannah College of Art and Design). The Grulon character was the focus my workshop / lecture; which primarily focused on concept design, digital sculpting, and texture / material creation. As for the subject matter; I wanted to create a character…
Fourtynights, That explains a lot of things. Really appreciate your replies! Now I have other concerns about the UV tiles. My character at this stage is divided in 3 pieces ( Head- Body armor- clothes). Each part has its own UV tile unwrapped so I decided to start texturing in Mudbox. In the meanwhile I realized that,…
I don't know if I'm just lucky, but RAGE has been more or less flawless for me! Everything is really smooth and nice. The textures were a bit blurry in the first place but then I just added the new cfg lines nVidia posted and now it looks just fantastic! I'm 3hours in and I can just say that I really love the whole feeling…
Its a pretty good model so far, but there are some things that stand out. Right now the biggest to me its how bulky the armor plates feel. To me they feel like they have too much weight and would feel really hard to move around in. also the knee pads dont feel very believable. If you look at real knee pads you can see that…
Hi :) I sorta looked at tracer (overwatch) a lot for inspiration, that is I guess where it came from :') I felt like it was missing something in this area though, and felt the white armor pieces needed to be more balanced... regardless, I did try something else and would like some feedback on which one people prefer. I…
OH- thats why your picture in the faces to names thread looks familiar. I think you were rocking an old school polycount shirt a bunch, and I schmoozed with you briefly in the space needle. anyways moby was the SHEEEIT, easily one of the baddest mother fuckers there. hummble guy too- totally not on topic, but there was a…
Been playing it for awhile now on pc and i unlocked the lightweight armor-thingy and goddamn that thing rocks. You move and turn much quicker with it which is very nice for a medic. I started out being a recon guy like all the cool kidz and then i turned to assault and then in the end i turned medic. You actually feel…
Overall its looking very solid, theres a few anatomical issues but perhaps they're from stylization or character design. The pecs and knees seem particularly squared, as is he has armor in those places. Also the feet get too narrow at the toe area. The hips are too wide, you don't need to spread out characters' legs like…
The greater the obstacles, the sweeter the victory. Eyes on the prize. edit: I realized this sounded trite, but they're sayings I take very seriously. I went from texture artist to environment lead at my last job because of my dedication and ambition, despite being a college dropout with limited experience. Nobody can plan…
It's hard to make out a lot of the forms within the silhouette because there's not much variation in the texture. It's almost all the same value and color. Some darker or more colorful accents to provide some contrast around the edges of the armor plates could make it more readable, and also break it up visually and give…