I was gonna get a HP Pavilion dv8t for 749 GBP. Specs are; * Genuine Windows 7 Home Premium 64-bit * Intel(R) Core(TM) i7-720QM Quad Core processor (1.6GHz, 6MB L3 Cache) with Turbo Boost up to 2.8 GHz * 8GB DDR3 System Memory (2 Dimm) * 500GB 7200RPM SATA Hard Drive with HP ProtectSmart Hard Drive Protection * 1GB Nvidia…
Hey sorry for taking so long to get back to you. I had to move on to some other tasks at work and didn't get a chance to mess around with T3D more until reacently. I just ran a benchmark with the engine on my laptop comparing TGEA with T3D Beta 2. It was a scene with 200 objects totaling 400,000 triangles, if I turn off…
Finished the model! Added some hair planes (they look pretty shit and "just there" right now) which should add to the hair depth and feel of it when skinned. 1876 polies max is giving me. I've exported the skins out at 512 each.
Intresting stuff guys... Daz:- Rome:Total war in my opinion has it right,historically for example they say if you were hit in the head by a stone or small rock from an onerger it would take your head clean off.....and with Rome's very detailed engine im sure this kind of detail could potentially be possible,but creative…
[ QUOTE ] Green Day - American Idiot (punk normally bores the hell out of me. but this is an album I can chill out to. good mix of tunes for the post-Blink182-shit-trash-crap era. i feel guilty calling it punk, it's that good.) *hides* [/ QUOTE ] Oi! You'd better hide! But seriously, I used to be a serious metal head in my…
Try changing some of the options and checkbox-buttons in the Adaptive Skin rollout. Sometimes those can fix issues like this. Also it could be that your zspheres in the hips/legs are rotated 180 degrees, I've seen that happen before too.
Why exactly do you thing this pose would need twists? naturally it would be better in that case that you twist the hands so they are facing inwards not upwards, right now you would need to rotate the hand by 180° if you want them to face down, if you have them facing inwards you only need 90° for up and 90° for down. Also…
It's a game based on the Cube2/Sauerbraten engine. Sourceforge project page here: http://sourceforge.net/projects/bloodfrontier/ Edit: http://www.cubeengine.com/forum.php4?action=display_thread&thread_id=1839 better description of the news
The information a world space map saves is just "pixel X is facing direction Y". That's fine if the object never moves -- you know a texture that is facing east will always face east if the surface it's on doesn't change. But if you were to rotate the model 180 degrees, the surface the texture is on would now be facing…